removed some un-needed comments
renamed class
qbmatrix refactored, updated to the new
qbmatrix refactored, updated to the new
will hold rewrite for qbmatrixdefination
holds data for individual sides of voxels

i can do dot product of side normal against camera view direction to
determine if a side should be drawn, this should be better than culling
color data for voxels

mainly to enforce alpha masks, slick's color class enforces 0.0 to 1.0,
so I needed to use another color class anyway... why not use your own.
cal color on vertex shader
color cal on vertex shader now
support for the refactor of qbmatrixdefination
add class dot method
more refactoring for qbmatrix changes
class to hold side of voxel

qbmatrix implements 6 of these, one for each side. my hope is that this
will make it more manageable when it comes to voxel updates
old qbmatrixdefination class

i began rewritting this and then decide to junk what i was doing and
start from scratch, this is the first time in the project i was unable
to just refactor to make everything better