Updated readme
Improved game objects - class hierarchy.
Added powerups spawning. Map tiles having objects.
Added decision tree - basic structure for future use
Added unexplored layer for map tiles
Made first type of decision tree and condition/action -
can_see_object/explore for a player.
MOdified the map, player, game objects to better work with moving
Added powerup spawn percentage threshold
Added consumable objects and first state of decision to consume powerups
instead of exploring further.
Added functionality to process timeouting bonuses (powerups)
Improved description of the task.
Done the player speed - doing more actions per frame step
MapTile on which a player is standing is not walkable anymore
Updated description of the decision tree.
Merge branch 'master' into gh-pages
Updated links to other part of the project