Some tidy up of sprintf to StringFromFormat
Merge pull request #49 from Parlane/sprintf_tidy

Some tidy up of sprintf to StringFromFormat
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.

Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
Merge pull request #51 from Linktothepast/master

Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
Improve GLExtensions compile time.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
Merge pull request #52 from Sonicadvance1/GLExt-compiletime

Improve GLExtensions compile time.
ControllerInterface: Move DInput ForceFeedback support to a seperate class
ForceFeedback: Add OSX rumble support
ForceFeedback: Don't depend on the force_type_name index.

Instead use a for-each loop, compare GUIDs and save the name pointers.
ForceFeedback: Fixed scoping bug

Previous code relied on a destroyed variable to still be valid.
Merge pull request #12 from Armada651/osx_rumble

OS X Rumble Support
Revert "Merge pull request #49 from Parlane/sprintf_tidy"

Change broke the build on Debian stable.

This reverts commit 28755439b36ac8e875d764da5db31ad693459ace, reversing
changes made to 64e01ec763d21915e7166e625f8a3e85b46fbcbb.
throttle by coretiming event instead of VI

VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.

atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
drop framelimit by fps

framelimit by fps can't be done per coretiming