Updated monsters.json - Zombie hp buff

Buffed zombie HP across the board. +30hp for most, +20hp for some and +100hp for hulk.
astyle mattack::smg, mattack::laser
add function player::auto_find_hostile_target for turrets

made turrets (laser/smg) and mounted vehicle turrets use it
combine game::pl_sees and game::u_see to player::sees
Alters charge size for condiments.

Because using 250 mL of condiments at a time, every time is nasty.
Fix dragging food vendor cart

Just moved some tiles around so you don't end up standing on it when you
try to pull it.
add function display_table and use it to display kill count

adds string_from_color to reverse color_from_string, to get color-tags to use in fold_and_print_from
Merge pull request #5822 from BimKirstie/zombie-hp-buff

Updated monsters.json - Zombie hp buff
Merge pull request #5842 from Rivet-the-Zombie/condiment-size-fix

Alters charge size for condiments.
Merge pull request #5850 from NaturesWitness/food-cart-fix

(Ready) Fix dragging food vendor cart
Merge branch 'turrets' of https://github.com/BevapDin/Cataclysm-DDA into BevapDin-turrets
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Merge branch 'display-kills' of https://github.com/BevapDin/Cataclysm-DDA into BevapDin-display-kills