Simplified postProcess code in Polygon and Solid emitting nodes
Slight tweak to postProcess for partial functional application
One more tweak
Update to newest version of three.js, update TrackballControls to user OrbitControl
A bit of cleanup and refactoring, get rid of duplicate copies of csg.js and three.js
Merge branch 'master' of https://github.com/pboyer/flood into Reach