Possible iOS compile fix
Removed ParseRequestWorker, Created ParseHelper
Fixed UI issues

Fixed issues with the UI regarding hiding buttons messing with layout
positions, centered the message text, introduced properties to change a
button’s text, and fixed errors regarding signal calling.
Created dialogs, disable/enable functions, etc

Login and Register are now fully implemented with the login menu.

Created multiple dialogs for login and register results.

Created enable and disable function to disable buttons in the
background when dialogs are visible

Created noInternet function to disable login and register when the user
is not connected to the internet. (Not yet implemented)
Ignore misc files
Handle player signals, optimization, organizing

Added slots for handling player signals.

Removed ion, instead just check if the computer has a difficulty of 4.

Moved showWinDialog to the winDialog object for better organization.

Removed difficulty initializing to 2 by default.

Moved gridList to bottom for organization

Added dialog for if the user is offline (not yet implemented)

Removed dialog object, no more general dialogs (issues with slots)
Goodbye

ParseRequestWorker was much too heavy and not very functional. All hail
ParseHelper! The new Sith lord!
Created ParseHelper

ParseHelper allows for easy handling of login, registration, and player
updating with Parse. Every function is called asynchronously, use
signals and sockets.

ParseHelper replaced ParseRequestWorker. It’s much leaner, more
reliable, and much more manageable.

Currently only login and register are implemented.
Removed unnecessary imports, better names, ParseHelper

Removed a lot of unused imports and implemented ParseHelper in place of
ParseRequestWorker.

Also renamed and added some functions to make more sense.
Removed dialog functions, optimization

Removed the show dialog functions as they have either been moved or are
no longer needed.

Optimized the whoGoesFirst function.

Replaced aiOn with a computer difficulty check