Refactor crush code in other files, remove mutation field
start mockable random
continue
done with interface and tests
handle packed candy
handle mutate position in region
Mutate to packed only normal candys
BUGGY fall from top of screen
work like that
crush bomb with bomb
Try to use Finish State MAchine
its working! pollEvent need to be in the main thread also!
Reduce number of sprites and use the candy type
split loop to render and event to better responsive
test passing
FSM working but need refactor
optim condition
more use ChangeState
entity method scope
Add WillDie and IsDead to mask access to private fields