changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
striders now initially not damageable. Also, more windy at the start of the scenario
changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
helicopter now has slightly more fuel...was too difficult to get a success when using advanced flight model and non-forgiving options (damage on hard landing etc)
slight change in radio dialogue
slight change in radio dialogue
the pilot of the CAS plane now lets you know when a bomb is in the air and when he's out of bombs.
changed the concurrent spawning mechanism. Now uses scriptDone() instead of a global variable and a long sleep().
some tests with smoke particles
some tests with script handles