Add damageFOV
Merge branch 'master' into damage-fov

Conflicts:
	src/worldobject/weapons/rocket.cpp
	src/worldobject/worldobject.cpp
Fix merge
some visual tuning
Merge remote-tracking branch 'origin/master' into damage-fov

Conflicts:
	src/worldobject/weapons/rocket.cpp
	src/worldobject/worldobject.cpp
fix tests
rename to FieldOfDamage
FireAtObject even if object is null
Adjust camera placement algorithm and fix gridAABB
use sphere for size estimation
make nearGeodes() use unordered_set
switch to unordered_set for queries in general
Merge branch 'master' of https://github.com/voxelinc/voxellancer into small-cam
remove +/-0.5 for bounds.
merge with master, added banner to asure tester of the existance of the world
use the dedicated filter
Update simplewayfind.cpp

use shorter way to get position
fixed lockon player
Merge pull request #364 from voxelinc/fix_ai_bullets

Fix AI evading bullets
merge with master