Make sure player doesn't get any AI packages (Bug #1749)
Make sure dialogue is ended properly when closing it by using a service (Fixes #1755)
Add ManualResourceLoader for character previews (Fixes #1752)
Fix uninitialized QuestStatus in DialInfo (Fixes #1694)
Implement hiding inventory windows by double click on caption (Fixes #1690)
Sync upstream changes to shiny
Use Modified attribute values to derive magicka and fatigue (Fixes #1760)
Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)

Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
Savegame: Set equipment slot for lights (Fixes #1761)
Implement Command creature/humanoid magic effects (Fixes #1120)
Set glyph width/height separately from texture coordinates (Bug #1096)

Requires MyGUI SVN
Don't fade out screen if teleport target cell is not found
Remove summoned creature and its effect when it is killed (Fixes #1341)
Don't knock down from fall damage in onHit (CharacterController is doing that already)
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597)
Move terrain grid implementation to a component so the editor can use it (Feature #1597)
Avoid calling RenderTarget::update from within loadResource
Add missing header to CMakeLists
Add missing include guard
Reuse health of previous level rather than recalculating initial health (Fixes #1787)