Remove Cartesian3 allocations from every render call.
Merge branch 'master' into allocations
Remove more allocations from UniformState and CentralBody.
Remove the rest of the cartesian allocations in 2D and Columbus View.
Remove allocations from inertia.
Remove unused Cartesian2 allocations from event handling.
Remove all Cartesian2 allocations from mouse events and event aggregation for the camera.
Remove allocations from touch events.
Fix tests.
Fix 'bounce back' animations.
Remove even more allocations that can happen every frame from camera updates.
Remove more allocations per frame from mouse input and sun. Also some from picking.
Fix tests. The read-only cartesians must now be cloned to a camera property instead of assigned.
Update CHANGES.md.
Remove more matrix allocations.
Add Occluder tests.
Replaces the command list data structure with an array. Commands specify a pass and are separated when creating the potentially visible set and binned into frustums.
Merge pull request #1358 from AnalyticalGraphicsInc/allocations

Remove allocations during render.
Tweak CHANGES.md
Implement fast SLERP.