Added a config option to allow explosion flags to only prevent block
damage
Dissolved a .* import.

Rationale: grepping for qualified class names
Transformed the BlockFadeEvent handler into a switch.
Added *.iml and .idea to .gitignore.
Bumped WE dependency to 5.5.9-SNAPSHOT.
typos, unused imports
Merge pull request #289 from sk89q/develop

Tiny changes extracted from various branches.
Fix compile-time error due to 23766f20
Revert WE dependency to 5.5.8.
WorldGuard didn't use any new API since then,
so depending on an unstable snapshot wasn't necessary.
Using checked exceptions for control flow is slow. Lets replace it with an isEmpty check.
Merge pull request #298 from md-5/herd_u_like_ifs

Using checked exceptions for control flow is slow. Lets replace it with an isEmpty check.
Protect items in item frames in protected regions.
Check for entities and projectiles removing items from frames too.
Resolved an issue where explosions of type OTHER_EXPLOSION were ignoring the world config settings
Fix number of args for migratedb command.
Fixed CI link in readme.
Fix being able to use bonemeal to turn tall grass into double plants.
Fixed snowman trails being treated as snow fall.
Copied some .gitignore entries from WorldEdit.
Merge origin/master