Added effect to spend power
Gain Card now accepts the source to gain from and the source to put it at
Sources can now be loaded using effect arguments. THis should help prevent issues with Events failing to be found
Updated teleportation to handle the new gain card ability
Activatable Effects can now have multiple effects taht happen when it is activated
Added string representation to the Deck Source for debugging purposes
Activatable Effects can now have conditions to say if the game is in a state where it can be activated.
Apokolips can no longer be activated when your deck and discard pile are empty
Added COndition to check if a player has a certain amount of power
Added Shazam character
Latest deck