When a room is destroyed/selled, tile should remain claimed
fixes #221
Remove useless code blocks project file
fixes #225
Add support to allow creatures/rooms to drop objects (ie Treasuries)
With this patch :
- When you sell a tile where gold lies, the gold is turned into a treasury object (can be picked up)
- When a worker do not have a treasury to drop gold but he is full, he drops a treasury object on the ground
- If 2 treasury objects are on the same tile, they are merged
- If you drop a treasury object on a treasury, it is added to your gold
- Treasury objects can be picked up by every player but only on allied claimed tiles
#34 will be easy to do after this patch
I've seen a computer with windows xp where I couldn't connect with an emptyu string. I had to use localhost
Avoid endless loops when loading a level file where an end tag is missing
fixes #217
Wrong type used (stupid me)
Fixes due to merge conflicts
Changes as requested by @Bertram25
Merge pull request #227 from hwoarangmy/development

 	Add support to allow creatures/rooms to drop objects (ie Treasuries) + small fixes
Adapted the creatures definition to the new format.

I also removed some old or obsolete code and adapted the .gitignore file to latest changes.

Fixes #151
Updated the spawn pools.

Move the Wizard and Gnomes to Hero teams. Added Slimes where missing...
Fixes according to @hwoarangmy's input.

+ Renamed Dance Rate to Claim rate.
Added the config/ folder to installed data and symlinks

Thanks to @hwoarangmy for pointing out. :)
Merge pull request #226 from Bertram25/new_parser

New creature definition and parser
- Trap/Room creation in a more objet way (avoiding void* pointers)
- Removed ODPacket.h from header files where it is not needed
- Prepared Traps to allow trap specific parameters
- In level files, traps/rooms are not anymore identified by their mesh but by their type
- In level files, traps/rooms are separated by [Room][/Room] [Trap][/Trap]
- In the level files, rooms/traps with 0 tiles are not saved anymore
fixes #228
Added the new bed models.

I'll wire them to the game once the new creature definition format will be in.
Atually linked the spider and tentacle beds to the corresponding creatures.

Fixes #229
Added the Orc Bed while on it.
Merge pull request #232 from hwoarangmy/development

Trap/Room creation in a more objet way (avoiding void* pointers)
Merge pull request #234 from Bertram25/new_models

New bed models