Add support for curveTo
Optimisationsq

Replaced Math.abs() with (X < 0 ? -X : X)
Inlined calls to isLeft()
Shaves off a millisecond or two off the profile case.
Merge pull request #1 from leethomason/master

Support curveTo
improving the curve fitting with test subdivision
work on the subdivision kinks. tune the error metric
Merge pull request #2 from leethomason/master

curveTo subdivision with error correction
Play nicely with other Starling render calls by finishing any current quad batches and nulling vertexbuffers and textures.
Added support for passing through a vertex shader to the lineStyle methods.
Added flowing lava example

Example shows how to use the new AnimatedUVertexShader.
Added attribution to Tomislav Podhraški.
added support for cubicCurveTo
Merge pull request #4 from leethomason/master

Cubics!
Simplified lava flow example by using 'native' starling Image class.
Also tests mixing in starling display objects with out graphics objects, to ensure we're leaving the context in an appropriate state.
Lava Example

Removed dependency on Starling.swc
moveTo() fix
Graphic now respects the 'alpha' and 'blendMode' property during rendering.
.flexLibProperties file added
Added Touch support to Fill, Stroke and Triangle fan graphic primitives
Added shapeHitTest function to Fill
Added support for materialLineStyle and materialFill.
Changed beginBitmapFill to accept BitmapData as first parameter rather than Bitmap, to maintain consitency with flash's native API.
Updated examples to work with these tweaks.
Added support for 'color' property to materials - works much like color transform.
Materials now properly take into account display object alpha plus their own.