Merge branch 'master' into LevelBuilder
 - Added Single trap type
 - Added IMiceTrapType base class
 - Waypoint Type now using tiletype of CatchingMiceTile
 - Added interactive input for traps
 - Added traps that spawn new traps
 - Added rechargeable traps
 - Mice will now wait random amount before walking to another tile
Merge branch 'LevelBuilder'
 - Fixed nullReference error when using interactive trap in corners