Comments
Abstracted away all members of camera
Cleanup camera
Comments and refactoring
Cleaning heightmap
Using glm
Removed unwanted shader options
Float double issues
Move to glm stuff in shader
Move normals to fragment shader
Merge branch 'refactoring' into develop
Minimal rendering
Added stub geometry shader
Move responsibilities
Basic grass
Better grass
Reinstated rendering everything
New type of grass
Merge branch 'geometryShader' into develop
Bare minimum render