Moved ChunksModified from World to ChunkSource. ChunksModified is properly called.
Add chunk culling for distant chunks.
WorldRenderer reacts to ChunksModified. Region performance improvement.
Fix NullReferenceException ith previous commit.
Meshalyzes on 1 less than total processor count, but always atleast 1
WorldRenderer marks ModifiedChunks for remeshalyzation, add InclusiveZone. Add Deintersect to primitive volumes.
Removed debug configuration from appveyor.yml
Fix mef composition error and deadlock in WorldRenderer.
WorldRenderer regenerates chunks when InclusiveZone changes.
Fixed compiler warnings
Add entity system to EditorGame.
Made base editor services entities (Camera, Keyboard, Mouse)
Threading/SharpDXElement performance improvements.
Made WorldRenderer an entity. Add Entity.UnloadContent, Entity.CreateChildren
Refactored BoxSelectorController from BoxSelectorEntity. Add Entity.IsVisible, Entity.IsEnabled. Cache view + projection matrices. Changed mouse drag behaviour. Add non-async chunk access methods. Fix ChunkTracer accuracy bug.
Fixed missing reference causing build to fail
Add color parameter to BoxSelect.fx
Gave DuplicateEntity a TiledBoxVisual
Moved draw system from Entity to IGeometry, Add Scene. Removed EditorGame.WpfKeyDown
Amend: fixed build breaking error