recolor crawling and soldier
recolor scientist
recolor survivor
Tentacle upgrade

These implement the leg tentacles as Logrin requested, and adds a damage
upgrade to the tentacle attacks.  Both are post-Threshold for
Cephalopod.
Digestive foundations

If you're gonna bite off a hunk of zed and swallow it, helps to be able
to eat poisonous food.
Footgear check

As NaturesWitness requested.
Start with Albino

As requested on the forums:
http://smf.cataclysmdda.com/index.php?topic=5036.0

This makes Albino available at start, nerfs it to Pain rather than HP
damage, and includes protective gear folks can wear to prevent problems.

Later mutation does HP damage along with pain.
Tweak effects

Albino's not so bad--but again, you're wearing heavy gear or taking the
effects, and I bumped the incidence to 1/10 from 1/20...
update overmap::display_notes to use overmapbuffer

update code that adds AUTO-notes on vertical movement to use overmapbuffer
stylish wish.cpp
minor clean up
Added bindings for getting player weight/volume from lua.
Resolves an issue where the debug menu closes instantly on Mac OS X.
Just tomato seeds.
Just tomato seeds spawning.
Basic gear.
Fixes incorrect durability value for a vertical board slot.
Fishing code framework
Some vehicle construction tweaks

- merged make_vehicle and done_vehicle_xxx to done_vehicle
- will try to install parts according to what was consumed
- deleted custom_hd custom_wooden custom_xl in vehicles.json
Merge some fixes.