Merge branch 'dev' of https://github.com/alex-lawson/sb-automation into dev-pipes
Changed energy projectiles to go to energy.getProjectileSourcePosition
Added LoS detection that ignores objects with energyCollisionBlocks
Item Robot tweaks
- Decreased the stack capacity
- Changed the transport behavior to work without full inventory
Merge branch 'dev-energy' into dev
this time i ACTUALLY fixed #68 instead of just acting like it
added relay sprite and icon (#38)
improved generator switching behavior and error display (#67)
increased battery capacity
removed test generator
Profiler API script ready for testing
Profiler API quick fixes
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation.git into dev-energy-penguin

Conflicts:
	scripts/energy.lua
Left solid collision code for now, but not using it. world.lineCollision is marginally faster compared to energy.checkLoS
Whoops syntax error
More syntax errors, many derp
Fixed math derp, changed monster magnetize visual to match player magnetize
checkLoS should now have nearly equivalent performance with lineCollision when objects with no collisionBlocks are involved
tried to hook up profiler api on the generator but maybe I'm doing it wrong?
Merge branch 'dev' into dev-energy-penguin