Inlined some method calls in me.TMXOrthogonalRenderer.drawTileLayer

A couple of method calls in drawTileLayer were creating garbage unnecessarily, i.e. `me.Vector2d` objects which were immediately released.  Inlining these methods gives us slightly less elegant code but saves us some cycles on garbage collection.  
The reason it leaks is because the pool grows without bounds, and will never automatically release memory. So it could be troublesome.