Merge pull request #325 from hwoarangmy/development

Add a new AI that build every useful rooms + small fixes
Revert "Hopefully fixed the Cavehornet translucent wings."

This reverts commit b2a77f43adb134476fa3449883cc44344c85f357.
Reduced the creatures' heal rate to be 0.02 per turn instead of an average of 0.1.
Added spawn conditions to BigKnight equivalent to the PitDemon.

I also took the opportunity to ask for a crypt there.
Merge pull request #329 from Bertram25/development

And even more quick-fixes :)
Delete useless textures and models

- LavaGolem_diffuse.png
- LavaGolem_emit.png
- LavaGolem_spec.png
- LavaGolem_normal.png
- Stool_col.png
- Stool_nor.png
- Stool_spec.png
- Stool.material
- Table.material
- Table_col.png
- Table_nor.png
- Table_spec.png
- trainingpole-tex-nm.png
- trainingpole-tex.png
- Trainingpole.material
- Stool.mesh
- Table.mesh
- TrainingPole.mesh
- Chair.material
- Shelf.material
- Chair_col.png
- Chair_nor.png
- Chair_spec.png
- Shelf_col.png
- Shelf_nor.png
- Shelf_spec.png
- Chair.mesh
- Shelf.mesh
Adapted the CREDITS file to latest changes.
Fixed the CaveHornet's wings transluency.

Fixes #267

Thanks to Danimal! :D
Merge pull request #331 from Bertram25/development

Fixed the CaveHornet's wings transluency.
Merge pull request #330 from hwoarangmy/development

Added a replay menu
Missiles should be deleted when they reach end of the map
fixes #333
In stonekeep siege, the 2 north PitDemons should belong to seat 4 otherwise, they kill him too fast
fixes #332
Fixed tooltips thanks to @Bertram25
fixes #89
Tiles should not be displayed under spike trap
fixes #277

+ console command "listanims" now displays also bones