Fix crash: use cocostudio gui editor, create a action in editor, when you play like:
	auto _action = getActionByName("action_name");
        _action->play(CallFunc::create([](){
		CCLOG("done.");
        }));
It'll crash.
just unschedule, no need release here.
adding headers in src files so they appear in IDE
basic fixes for win32 builds
fixed network link library curl in win32 case : libcurl_imp
add a new utility function to capture the screen
replace tab with spaces; remove the 'flipped' parameter;
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
The target filename shuld use a writable path.
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
Now it shoudl run fine on iOS
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
replace more tabs with spaces to uniform the code styles.
replace std::function with const std::function&
fix the compile failure on win32.
move the utility from Renderer to UtilsHelper
move the method from ccUtils to Director
Merge branch 'v3' of github.com:asmodehn/cocos2d-x into asmo_newv3_cmake_win32
fixing cmakelist after merge
update the calculation of device pixel resolution