Readds slime and AI corpse to box away

They now appear correctly, and without interfering with other parts of
the game.

Fixes turrets and their turnie offie things so they work.

Still to do: Readd window clue to bomb test area. Somehow it got removed
from the object's description.
Anomaly fix

Fixes anomalies runtiming because something is wrong with areas
Merge branch 'master' of https://github.com/tgstation/-tg-station into AnomalyRuntime
Removes the RNG spell loss from mindswap.

Had a plan for a stealthy wizard round using mindswap? Whoops looks like you just lost knock because fuck you.

It was well coded but people don't use mindswap enough to warrent a threat of permacrippling on use. To the creator's credit was very easy to take out.
Removes falling in space

You can still be stunned, slip (unfortunately), be pushed or die, your
icon just remains upright to simulate zero gravity. Upon being dragged
into the station, your body thumps to the ground inside the airlock.
It's pretty neat.
Removes slipping in space

Added a standing check before damage is applied by lube. Aliens and
hulks won't take damage for sliding on lube.
Add's syringes to the autolathe, 20 glass, 10 metal
Fixes some vendors being deconstructable

Would be nice if someone added a refill cartriges for them
Fix for cryo dropping beaker

Not the best way but making beaker be null gives even more problems with
deconstruction
Merge branch 'master' of https://github.com/tgstation/-tg-station into CryoFix
Just some general polishing for the statue mobs.

Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
Makes my solution to "the blob needs to be over the corpse to make the zombie!" a bit more basic and less prone to fuck ups. It was bugging out.

Also fixes a tiny oversight that left a hole in the nurses outfit ever since female outfit generation was put in.

The fact that no studdering erp nurses complained should tell you about their near mythical nature.
Merge pull request #1 from tgstation/master

Back to work
Research machines sorta cleanup

HREF exploits fixed for research machines and vending machines
Who decided to have it like that?
Adds a new option to the Chemmaster 3000 to mass-produce pills
Removed a bit of duplication
bestF on everything? No please no.

datum/var/bestF
NO!
turf/var/bestF
Yes!
Removed debugging leftovers
adds an isturf to the zombie check to prevent a possible runtime