replaced some scorpions with rats
use hangout micro-ai
use sighted event instead moveto
decreased turn number by one day (6 turns)
replaced LIMIT_CONTEMPORANEOUS_RECUITS macro with recruitment instructions for side 3
add two Giant Rats as guardians
do not give huge amounts of gold mid scenario, increase income
add two lvl2 units to each recall list of the head hunters
cut all gold in 1st scenario, allow bonus
replaced healers by lvl1 counterparts
replaced loyal units in 1st sceanrio
do not capture the village across the mountains
dont capture villages, burn them
count forest correctly
fix wrong image path
allow troll sides to recruit young ogres
scatter critters at semi-random places instead of fixed places
do not allow choosing faction (neither players nor the game)
balancing
moved spiders spawns before of the rest ...