Rewriting the haptics system to allow for more than 1 device to be used within the engine.
Moved the haptics class into the hand entity.
Can now set the target left and right hand patch IDs.
CBaseHoloHand -> CHoloHand
m_hHand -> _hands
holo_base_hand.cpp -> holo_hand.cpp
holo_base_hand.h -> holo_hand.h