removed minified libs
Make player not active by default and toggle active class on render
Add gitignore to project
initial implementation of player item reordering
Move edit view creation to App View

EditViews were not being properly cleaned up since they were
being generated by the player views and not managed. This also
caused a lot of awkward, tight coupling between components.

* Make AppView responsible for view management
* Listen for edit:player event on Players collection
* Add PlayerModel#edit for broadcasting event
* Call edit on selection
Move AppView collaborators to Main

* Create AppModel
* Inject AppView dependencies
* Pull dummy collection data up into main
Only activate players if in play

Before play had started, killing any player caused the first one to become
active. This occured because TopBarView was the only object that knew
about the state of play. The collection did not check (and could not
check) if play was in progress.

* Listen for "removed:players" event in AppView and call method on
  collection to activate next if we are actually in play
* Separate removal of models from activation of next player when
  killing off players from the list
* Remove class toggling on TopBarView button
* Update button label automatically on AppModel#inPlay change
* Add 'Start Turns' text directly to TopBarView template