Initial commit
* Small bugfixes to the reload animations.
* Adds medigun reload animation and overhauled most other animations.
* Changes shell sprites & physics. (NOTE: these don't behave the same on 30fps, someone fix it for me!)
Removes the mine image angle.

10:37 - osharkwahiki: well if you're gonna make a pull request some time can you remove it?
Changed minegun animation.
Improved shell eject timing on shotgun & revolver.
Revolver now keeps track of the amount of ejected shells.
Changed shotgun & scattergun
Added golden reloads
Changed shell physics again
Call the event instead of executing the same code
typo
The readproperty script can now read and parse hex values.
Changes the background index from 0 to 7 so parallax backgrounds can be added
New scripts (individually commented)
Adds the parallax controller with handles backgrounds and the foreground (parallaxing needs some more work).
Also adds a generic foreground entity that can be animated.
Allows values to be removed by entering an empty string, also changed the coding style to something more gg2 compliant.
Adds external resource loading and makes the script more gg2 coding style compliant.
Bunch of tweaks to the builders + small changes to placeEntity
- the selection to delete entities can now also go right-up
- support for previews with custom sprites & scale property
- removes some code duplication by using placeEntity
Fixed some documentation format errors.
Changed stringToResource so it can export resources.
Unloads the resources now and adds a way of getting the resources from the map.
Renamed Foreground to SpriteObject
Parallax & foreground are now displayed in the builder.
final tweaks
tiny bugfixes