A project that I've made over the past few months. Includes partly specific gameplay, partly a "framework" that can be used as a base for other new game projects. I made the migration from the DirectX standalone SDK (June 2010) to the DirectX SDK, integrated in the Windows 8.0 or 8.1 SDK. A functional and efficient rendering system with shadows, ambient occlusion, normal mapping and lighting have priority over gameplay at the moment.