Large Update:
- FrameBuffer, Have the ability to render to a framebuffer that can output multiple colour attachments (currently supports 8)
- Models, Can load FBX Models and render them to the screen. Using appropriate shaders can also render to a framebuffer
- Shaders, updated the functionality of the shaders. SetUniform now comes in Single, Vector and Matrix and has the option to be packed on the fly.
- Resources, added a small collection of models and shaders that can be used
- Textures, can now have CubeTextures. Option for texture arrays need to be done.
- HUDSprites, user can use sprites that draw directley to screen space. Designed to be used in conjunction with the FrameBuffer
- ParticleSystem Geom Shader now renders to the correct face. Billboards by default on all axes.
- Linked in FBXLoader Libraries to the VS12 solution, VS10 needs to be linked correctly.
Previous commit doesn't seem to have been pushed correctly to repo. Added small change to camera position on startup