First pass at combat upgrade for The Mission 2: Switch to Gumbo AIs, and ensure the PC can react first during ambushes.
Move the marines in The Mission 2 further back in the parking lot, so they can't perceive SRers at mission start and swarm their position.
Playtest pass of The Armory. Split out late-map enemies to a separate team to prevent swarming and allow free-move while in the middle of the map. Experimenting with Matrix access while in free-move, need some more debugging.
Done with revamp of the Armory. There's now a new hostile IC which can never be killed; this ensures that you never enter free-move mode in the Matrix, which in turn prevents a bug where Hailey's drones could get trapped in there.