Add detection for attacking enemies whilst dealing FF

Ignore friendly fire for 3 seconds if doing damage to enemies as well.
This should solve some weirdness when fighting with rushing recons etc.
before the MirrorEnabled timer finishes.
Add timer handle for non-FF detection. Fix shit.
version bump
Remove timer from IsAttackingEnemy
Merge pull request #2 from Rainyan/rain-dev

Disable spawn protection when attacking enemy