Added makefile and initial code
Moved from GLFW to SFML
Made the circle movable!
Split code up into modules - placed player in own struct
Added player list
Seperated objects and entity - added rendering context
Camera tracking + refactoring
Initial port to C++
Finished C++ port
Changed colours to have a more sihouette look
Replaced custom camera with sf::View
Added Box2D physics
Integrated timer-based movement
Integrated timer-based movement