Added stronger enemy waves
whitespace
Mitigated issue with large groups of peasants

If large groups are spawning within a second, their initial waypoints
should be set to different directions.
Fixed squad position bug
Added CurrentLevel to GameState
Added ability to create AI from text files
Removed warnings
Code formatting
Units now switch to melee weapons if in range
Added Archer Animation
Added Mage Animation
Added peasant animation
Fixed mage tower collider
Refactored CutScenes

Replaced the cameras with a list of cameras. Scaled the camera and
texture size (so that it's easy to see with a 1024x768 editor window).
Updated code style
Replaced Time.RealTimeSinceStartup with Time.Time

Allows the scene to be paused by setting the timescale to 0.
The first scene fades in
Removed warnings
Changed gameLevel to Era

To differentiate between the current numerical level and the current
Era.
Added stronger enemy waves