play with this to get rid of drift
merged in textured particles
Merge branch 'democode' of github.com:silverdev/fiARworks into democode
Got the gyro stuff looking ok
blank mask
Merge branch 'democode' of github.com:silverdev/fiARworks into democode
less drifting
smother suff
cleanup
merging
starting to look a bit better like fireworks
too bad there is no GL_MAX on GLES2.0
it works
Merge branch 'master' into tmp
Merge branch 'master' into tmp