HUD implementation

-HUD image drawn to screen
-HUD text drawn on top
-Important: Text is still static
HUD Text

-Level Counter updates
-Move Counter updates
Level Timer

-On level load - timer reset to 0 (not actual Phaser.Timer, just the
display)
-Timer keeps track of elapsed seconds since the FIRST move of the level
-Timer displayed on HUD in "0:00" format