Use runtime arguments to specify boot filename.
Check arg count before attempting to access it.
Fixed indents
added kernel logger to common
added initial kernel/thread modules
added option to set CPSR register to arm_interface
- added __KernelLoadExec function

- fixed some logging
added CreateThread, CreateMutex, and ReleaseMutex SVC stubs (just parameter decoding for now)
changed loader to use __KernelLoadExec
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
various cleanups / remove unused code
fixed thread reset to not set stack address
added function stubs for EatCycles and ReSchedule
changed primary thread priority to 0x30 - this is typical, not 0x31
- added helper function for __KernelCreateThread

- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
added ThreadQueueList class to common (taken from PPSSPP)
- added ThreadContext struct

- cleaned up CreateThread svc
changed "UID" to "Handle" to be a little more consistent with CTR naming
completely gutted/refactored threading code to be simpler
added ability to load AXF files (same as ELF)