- TOFIX: TEXT RENDERING. IT IS `STILL` NOT WORKING WELL.
- Button now draws text (with simple shaders, christs sake).
- Label unbinds texture.
- Window doesn't work when drawing text.
- Text is now rendered where it should.
- GUI base now holds a vector of children.
- Added 'get attribute location' for shader.
- It kinda werks. VERY BAD TRICK USED. PLEASE, FIND A FUCKING SOLUTION FOR THIS.
- Trying to fix text rendering in the right position.
- Testing memory leaks in weird circumstances (signal handling).
- Moved main loop inside a function, to catch exceptions and handle system signals. This may not work right right now, but i think it's a fine idea.
- Added valgrind suppession file to hide all those annoying fglrx leaks. I have enough with mine, thank you.