Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.
Don't unconditionally ClearRoundingMode() before setting it.
Fix broken rounding mode handling.
Revert to unconditional ClearRoundingMode() when setting FCR31.
Merge pull request #6828 from achurch/master

Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.
Increase the reporting message buffer a bit.

Although, I'm not sure it's actually being hit.
Detect EXT_gpu_shader4 to use bitwise ops pre-3.3.

This may allow it to work on more cards, and should fix a (probably driver
bug) error we've had reported in GL 3.0 / GLSL 1.3.
Merge pull request #6831 from unknownbrackets/glsl-int

Try to use bitwise / texelFetch in glsl based on EXT_gpu_shader4
Hook Brandish frame capture for menu fadeout and save screenshots.
Merge pull request #6833 from achurch/master

Hook Brandish frame capture for menu fadeout and save screenshots.
Ensure that sceIoOpen() fails on directories.
Remove bogus blank line.
Merge pull request #6834 from achurch/master

Ensure that sceIoOpen() fails on directories.
Set NSPrincipalClass to get retina widget rendering on OS X
Merge pull request #6835 from PGGB/principal_class

Set NSPrincipalClass to get retina widget rendering on OS X
Read the offset for the framebuffer index from the instruction stream
instead of using a literal constant, so the hook works for other games
using the same function but a different offset (e.g. Zero no Kiseki).
Also remove the memcpy() since the original function will do it anyway
(and may do it differently if other games call the function with
different arguments).
Merge pull request #6836 from achurch/master

Brandish hook: read framebuffer index offset from instruction stream, drop memcpy()
Read lw offset as a signed value.
s32 -> int because it doesn't need to explicitly be 32 bits.
Merge pull request #6837 from achurch/master

Read lw offset as a signed value.