Fix for #3683.
Merge pull request #3684 from Segrain/master

Bugfix.
Merge remote-tracking branch 'bay12/master'
Merge branch 'master' of https://github.com/addictgamer/Terrastation-13
LASAGNA IS BACK!

I'm commiting straight into master because something is VERY WRONG with my local
code.
 + Added lasagna food
 + Added meatball-and-sause spegetti food
Sound Board added

Added in the PROPER sound board for all those wonderful sounds we all love. Note not all are in yet,
however I added the sounds from old code into here. They are under the sound/board/ directory
Edited slimes a bit

I put the bluespace slimes in but they currently have no way of being made in Xenobiology.
Same goes with rainbow slimes as well. Blue are now light blue and dark blue is now blue.
New dark blue doesn't have a use yet but can't be made either.

Also separated slimes from metroids for future reference.
Re commit

Apparently I didn't commit my changes that last commit. Not sure where all these came from
but it was late last night. Anyways commit for all changes in slimes as well as starting for
Absolute Control admin power
Rip through Admin

I was going through the admin powers trying to understand how they are issued. Moved some
around a bit but they all work the same.
I want to push this to master because everything seemed to break again on me. I want to see
if others get this problem. If the map borkes just rollback the commit, I won't mind
Blarg forgot some files
mooooooooooar

Did a lot more to rockstation. It's missing a security area and a medbay
and lots of required machinery/transit stuff (like wires and pipes).
Once those are in, we should be good to go. >:U

Also there is a set aside mime and clown area even though we don't have
those. (yet...)
Mime and clown fix

I said I would fix this and I believe I did. I still can't test it however because too much
data or something. It could be a hardware limitation on my end (but that's fucking stupid).
Someone else check to see if this works
Mime and clown fix

I said I would fix this and I believe I did. I still can't test it however because too much
data or something. It could be a hardware limitation on my end (but that's fucking stupid).
Someone else check to see if this works.

Amend: I forgot some key files after checking WinGrep. Clown mech and actual jobs are in
Merge remote-tracking branch 'origin'
Something.
It should be compiled properly now. If it isn't I'll recompile it later. Also, I can confirm the weird map issue Tauka had is fixed.
Hoog
TG slimes edit

Went a little through TG code and took the stuff Bay12 didn't have in slimes. Also
edited some other relating files and sorted clothing .dmi files.

Added some usless and messy things to slime cores. No other reason but to experiment.
Lot of shit

Can't test any of it. At least I know none of the code breaks
Commit

No idea what's going on