helper methods to rotate/translate CollisionInfo
Adding physics test framework
Adding basic physics shapes (unfinished)
Adding ShapeColliderTests.*
Adding CapsuleSphere collisions with tests.
capsuleCapsule() collision with preliminary tests
fix missing semicolon
fix another missing semicolon
more capsuleCapsule tests
ShapeCollider takes CollisionList argument

Also, adding first pass at ListShape
stubbed out collision handlers for ListShape
ListShape now handled by ShapeCollider
Update to comment.
First pass: add collision Shapes to Model
Using shapes for collisions against Model

rather than building tapered capsule shapes on the fly
Using pre-computed Model shapes for collisions

...instead of generating collision shapes on the fly
very basic bounding info for joint meshes
cleanup
Render avatar collision shapes in the right spot
Add JointShapeInfo for joint shape calculations