Rolled back the FX fix.  realized that the FX would never be seen by people entering the bubble after activation.
Also, DoCycle should be called at the begining of the cycle not the end.  May need another function.  StartCycle for the start of the cycle (weapons) and/or EndCycle for the end of the cycle (mining/repair).
Reconfigured active modules to be more effective and efficient.
There are now start of cycle and end of cycle methods.
Merge origin/master

Conflicts:
	src/eve-server/ship/modules/weapon_modules/EnergyTurret.cpp
	src/eve-server/ship/modules/weapon_modules/ProjectileTurret.cpp