Started adding spells for monsters...
Moved motd and login so they are similar to emote_d.o

The idea behind this is to move them out of the way so that
normal users of the mudlib will not have to do fancy tricks with git because
they modified the motd or the login message etc....

Note if any of you are keeping track of things, when you do a git pull
this will remove the files for you so you'll want to copy them back
into place.  See the INSTALLING doc for details.  I added a warning
if the files are missing for those two.
Forgot to update the clean_mud script to reflect the changes in the last commit.
Update the instructions a little bit.
Removed the extra libs in contrib.
I'm more worried about basic stuff and getting that working.  Will
revisit that stuff later.  For now it makes things simpler and cleaner.
I also updated docs to reflect that.
Fix a security issue....
Update the ignore file.
Ignore lib/tmp
Work on doors.

Kent
Remove unneeded include from some of the monsters.

Kent
Remove extra inherits that were not needed.

Kent
Removing more unneeded inherits.
Started to remove the #defines for inheritables.

Sure its a bit more for people to type, but its not a lot and it makes it
much more easy for new users to trace where the code actually lives.
It probably also saves memory when you get down to it removing all of
these defines.
More work on removing defines for inheritables.
More removal of defines for basic objects.
Move a couple of files that were in /std/modules that are not really
modules.  Moved them to /std and removed their global define so
files inherit them directly.
More work on removing global defines for inheritables.
Also fixed some typos.
Removed more global defines.
Updated the room description so people have a hint to look at the desk.
Moved fake objects to std/room.c and renamed the functions item_
instead of fake_....