Overrode the chooseSceneManager function, creating a terrain scene manager.
Rename light, comment blend maps a bit
Moved some entity names around.
Touched up ambient light for the moement.
Touched up the terrain generation. Ready for HM integration.
Merge branch 'master' of github.com:dreac0nic/nimbusogreproto
Added some simple water, will make it better later.
Removed janky translation.
Incorporated massive forces of gravity to extend the water up above the normal height.
Move camera to a topdown view, set up camera variables
Remove CameraMan, add key-based cam movement
New camera man!

 - Overrode the forwards/backwards motion of CameraMan to use X/Z motion (no Y)
Fix cameraman derp, implement into project
Moved header file
Added header to project
Removed a namespace that I missed
Reconnected class to SdkCameraMan and refixed namespace issues
Ehhhh... snitching constructors..
Removed silly keypress overrides in favor of overridden cameraman
Removed forgotten commented lines from header for keypresses