Initial commit
initial commit
Buxfixes
First running version
First interactive version
Replaced qt's foreach with faster c++11's foreach
because I did some benchmarks
First jcz commit. Not fuctional jet.
some fixes
First running version with tile definitions from jcz.
Merge branch 'jcz'
Road- and CityNodes are functional now
First Version with QGraphicsScene instead of QWidgets.

No borders and no user input yet.
Now interactive again
Renaming
Started parsing other jcz xml files.

This is a huge pain in the ass... Would probably be done by now if I had just hardcoded everything.
Hopefully it is worth it.
GUI should now be able to handle meeple user placement moves. But the core is not.

Finished jcz xml point parsing. Somehow. Some of the points don't make too much sense.
Apparently all the rotations where wrong. Looks better this way.
Core can now handle meeples and GUI can display them. Currently all in red.
Colored Meeples! Also fixed threading issues (hopefully).
Players now have meeples and scores (in class Game).

Closed nodes are evaluated and placed meeples are even given back to the player!
GUI does however not yet support display of removed meeples, or player scores.
Also fields and cloisters are not yet supported.