[CR]Fertilizer Bomb & Fertilizer Improvements

-Added bags of dry commercial fertilizer.
     These are rather big and heavy, but more common than liquid fertilizer (farms, hardware & garden store).
-Added fertilizer bombs. Recipe uses a source of fertilizer with either sugar or gasoline.
     These are also larger and heavier than most explosives and must be lit.
-Added menu to allow choosing of which fertilizer to use when fertilizing a plot

I would be interested in thoughts on balance, changes to description etc. For example, finding one gallon jug of liquid fertilizer in a store has enough portions to fertilize 60 plots. I did not edit this, but currently I have a much larger and heavier bag of pellet fertilizer having only enough for 20 plots. Nerf it or buff the pellet form?
For this purpose I am assuming this in game version is high in nitrate, though whether it is made of potassium nitrate, ammonium nitrate, or something else is probably too nit picky to worry about.

>Ammonium nitrate can be mixed with many different chemicals to create highly explosive mixtures. Some of the most common ones are:
>
>ANFO – mixed with Fuel Oil
>ANAL– mixed with ALuminum powder
>ANIC – mixed with ICing sugar
>ANNIE – mixed with Nitrobenzine
>ANS – mixed with sugar

There's definitely optimal mixes of fertilizer and various substances to make the greatest high explosives, but I would rather see the player have more options by allowing oxidizer powder,sugar or lamp oil, even if those mixtures would be somewhat subpar compared to gasoline, Maybe upping the requirement of these subpar components compared to gasoline?