sampler_state and texture now support setting to any shader type
added moved GLM include from $(SlnDir)\include to general compiler incl directory (C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\)
Changed from degrees to radians
Removed old qeg:uint* typedefs, moved to GLM's
other random improvements
stuff yo
something changed
changed pixel_format -> buffer_format so that it made more sense in many contexts