[TS] Add Defence buildings to the AI
Prevent the creation of Logfiles in the Game Directory
add lore to the description
make carryalls initially lift-off from high tech factories
enable high tech factory welding
fix overlapping shadows
split Hovers from WithShadow

fixes #4508
Revive magenta desert tiles for compatibility reasons
Store the radar layers in a single buffered sheet.
Add a CellEntryChanged event to CellLayer.
Update only dirty radar pixels and refresh every tick.
Optimise actor radar rendering for another significant perf win.
Vehicles can't move to nearby walled tile #6989
unhardcode the cursor definitions

closes #7074
move carryall to it's own aircraft queue
Merge pull request #7045 from Gishten/bleed

Closes #6989
Merge pull request #7065 from reaperrr/magenta-fix

Revive magenta cnc desert tiles for compatibility reasons
fix the end game dialog not showing which objectives failed

- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
split Einstein and Tanya survival objectives for clarity

fixes #7068
Merge pull request #7079 from Mailaender/mobile-cursor

Unhardcoded and self-documented the mobile cursor definitions