6/7/2014 (v1b beta)

*Global:
MM8BDM V4 compatiblity!
Make the mini game extension script optional
ExplodeAll won't trigger the mini game extension script.
Increase Micro Charge Man's Size (he's supposed to be micro so bleh)
*NightMare Upgraded:
Make it so he actually teleports.
Make the 2nd phase arena a bit bigger.
*Musical Elevator:
Fix the Wind Storms staying in mid air / going underground even though
that was fun and chaotic.
*City Escape:
Reduce respawn time on the boost rings
*Pharaoh Man Scavenger Hunt:
Disabled the going through players script.
*Magical Flight:
Reduce the weather frequency so there's a short period between each
effect.
*Space Train:
Gave the conductor very slightly more HP
*Ring Robbery:
Lowered the rate at which rings are taken away to maybe fix some
miscounts.
*Giant Telly:
Buffed his health a little. Double tellys appear at 16 players instead
of 24
*Death Run:
The lava not refreezing issue fixed.
Fixed the starting point so it's even with the first platforms.
Fixed the script that checks the activator's existence.
Added a reminder to the activator to activate traps if he hasn't
already.
The activator can only enter the "arena" if another player has entered
first.