Massive Nuke Operatives Overhaul

- The gear provided on the Nuke Ops Shuttle has been massively
overhauled. Screenshot : http://i.imgur.com/IcRRzxG.png
- Four vending machines have been added to the base. Two misc vending
machines, a Nazivend and a all-access AutoDrobe (for them gimmicks)
- Syndicate starting gear overhauled, now more powerful
- The Syndicate RIG can now hold "any tank", including jetpacks. Saves
up the backpack slot
Fixes to the Nuke Ops Overhaul
More changes
Fixing misc problems

- Mostly reverting RPG changes
- Wrong RIG was upgraded
New fix (not tested)
Yet more fixes

- RPGs still have more progress towards unfucking them, notably sprite
behavior should now be correct. There's still a nasty bug with loading
though
- RPG removed from the Nuke Ops shuttle for now
Erroneous changes to Engi RIG were not removed completely
Unfucked RPGs and re-added them
Changes to Jetpack

- Jetpack can now be stored by default on ANY "suit" that allows
weapon/tank
- To exclude, make sure to precise that only weapon/tank/type is used,
only using weapon/tank includes weapon/tank/jetpack !
Scoreboard cleanup
Merge pull request #1213 from dylanstrategie/Nuclear

Massive Nuke Operatives Overhaul
Shitty work in progress, foam extinguishers.
Shuttles and pods have their own radio station that only turns on when shuttle leaves.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
SUPERMATTER CASCADE
Copypasta fail
Whoopth.
Biomass code cleaning.
Merge pull request #1225 from ESwordTheCat/riW3nfAj

Biomass code cleaning.
Update single file