+ Added new Config Handler - Creates & Loads Files for Config
        - Will auto load Custom Objects and Custom Properties
+EM_Settings Minor changes to make config easier to read and use
Config Handler now loads all custom data, replacing Settigns.
 Config handler file functions have been condensed/removed.
Merge branch 'Funwayguy' of https://github.com/Funwayguy/EnviroMine into Funwayguy
Dynamic GUI with new postions changable in config file...(in progress)
Forwarded init events to proxy
Removed unecessary texture registry in EnviroArmor
Removed old config code
Config code cleanup
Redirected old property references to new instancing system
Prep work for config handler to load properties into instancing system
Gui Renderer Finished
Added Config for  Debug Text, Icons, And Pos of Bars
New Gui Image to accomodate new Gui Renderer
Finished Main Config Settings:
  Enable/Disable landslides
  Enable/Disable Sweat
  Track Non Players enable/disable
Loaded configs into property instances
Corrected some config loading errors
Added more options for some properties
Cleaned up a few debug messages
Fixed more config errors
Fixed block metadata seperation code
Removed unecessary variable type casting
Cleaned up unnecessary debug lines
Converted remaining debug lines to FML's logging standard
Clean out unnecessary imports
Changed redundant loop in EM_ConfigHandler
Removed the need to search for entity trackers
Added GenDeathrow to authors
Changed version number to 1.1.0
Massive performance increase
Added new title.png
+ Added Key Bindings
      G Key -> MouseOver grabs block/entity data
      Key Register on Enviromine.java
Fixed Horses GUI Overiding EnviroMine
KeyBindings Now Save Data to MyCustom.dat
    The data to MyCustom needs to be updated to new layout.
Fixed a stacking issue in GuiMeters when a bar wasn't suppose to show it would still put a spacer in on rendering
Added World Generation Tab to Main Config for shuting off Mineshafts.
Added Warning Blinking Effect
MASSIVE overhaul of the temperature system.
Complete rewrite of how trackers are stored and addressed
Lowered landslide damage
Added 3 damage types, removed 1
Added heatstroke and hypothermia
Fixed compilation error related to switch statement for stability
New attribute modifiers for hypothermia and heatstroke
Minor changes to GUI (some debug code for air temp is still present)
Removed debugging change to physics that caused floating blocks
Fixed temperature bug with block properties
Added some additional stuff (bleedout, broken limbs) with minimal functionality
Change armor default properties to match new system
Merged Our Two Checked for conflicts and fixed.. but Go thought make sure you code is all there
Moved KeyBind registry to client proxy
Fixed text overflow (still can at temperatures higher than 100*C)
Added extra client side checks for keybind
Import cleanup