Phong specular model now should compute specular power the old way, so we don't break old projects.
Fix
Merge pull request #94 from guycalledfrank/graphics-phong-gloss

Shininess for Phong
[FIX] define specPow type.
Reset all material properties again in init so if init is called again then old properties are cleared
Merge
Fixed call to reset
Merge pull request #25 from playcanvas/master

merge