Implement relogin

- Add utils.setTimeout to catch errors
- Destroy user if his room has not started games yet.
Refactoring: Move logic of revealing jobs to Game from Obserbers
Refactoring: Make Game#currentQuest property
Rename the owner's name who entered with debug command
Send relogin events
Receive relogin event
Refactoring: Let Receivers set database#current[Models]
Refactoring: Remove global variables
Add Client side test
Add Config