Base classes to support multiple rendering engines
Render textured triangle
Render textured mesh
Layer_MeshTransform
Layer_MeshTransform - fogotten files
Typo
class SkeletonDeformationEntry
Value type "skeleton_deformation_entry"
Change SkeletonDeformationEntry
Cacculation of distance to bone and influence of bone
Additional constructors for Mesh::Vertex and Mesh::Triangle
Layer_SkeletonDeformation (beginning)
update makefile
In ValueNode_Bone use influency checking from Bone
Simple mesh transfrom
Fine deformation
TypePairValue
Change entry type for Layer_SkeletonDeformation to std::pair<Bone,Bone>
Remove SkeletonDeformationEntry class
Move weightedvalue.h into VALUEHEADERS block in Makefile.am