Fixes medals changing size on mob attachment

-Fixes the medal by changing the code for the attachment via attacking a mob. I made it use the proper function instead of attempting to use unique invalid code. Added a new parameter to the tie function, which I am not very happy about, that squelches the prompt to the user about attaching the object to the mob. I did this as I wanted the code to fit the previous functionality, and this seemed like an okay solution

This fixes the core issue, where unique code was being used to attach the medal to the mob, without doing any scaling or displaying, so the assumption of the attach/deattach procs were broken and therefore produced a large medal.

Tested and works in these cases, (I also attached a black tie to the own mob successfully, including the prompt that is squelched by mob attachment).
also this basically shows nothing, but i am trying all cases of attaching medals and removing them
![dreamseeker 2014-08-15 01-23-24-56](https://cloud.githubusercontent.com/assets/3866862/3924219/16430184-23db-11e4-9cbf-ddcaae591cae.gif)