Log voxel types for debugging generation (chunkDensity)
Negate cameraPosition to fix +Y/-Y mismatch; new chunks now generate
Move cameraPosition negation to game-shell-fps-camera getPosition()

Update game-shell-fps-camera

deathcap/game-shell-fps-camera@06a101f8517a3cb6180bb33bcf87cc44173a74f2 Add _getPosition(), returns camera position but accounts for inverted axes

Commit message generated by https://github.com/deathcap/lmno-cl
Update dependencies - voxel-mesher/shader ^0.9.0