Fix crash: use cocostudio gui editor, create a action in editor, when you play like:
	auto _action = getActionByName("action_name");
        _action->play(CallFunc::create([](){
		CCLOG("done.");
        }));
It'll crash.
just unschedule, no need release here.
Fixed bug with cascade opacity for control button.
closed issue:5020:The game still oriented in landscape mode when update the describes of orientation to Portrait in 'MainPage.xaml'.
add a new utility function to capture the screen
replace tab with spaces; remove the 'flipped' parameter;
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
The target filename shuld use a writable path.
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
Now it shoudl run fine on iOS
getter always must be a const method.
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
replace more tabs with spaces to uniform the code styles.
replace std::function with const std::function&
fix the compile failure on win32.
move the utility from Renderer to UtilsHelper
issue #5183, add CCLayoutExecutant file
issue #5183, refator LayoutExecutant
move the method from ccUtils to Director
Fix Progress Action.