correct something in UniformBlock
Lighting model in construction
rpogress on manager light, began to code the method's signature
Merge branch 'master' of https://github.com/Another-Game-Engine/AGE into deffered_shading
implement LightManager definition
best commit ever : add lightManager on renderManager
some singature for future functionalities
do a break about layoutLight implementation
some change on light management
test uniform block functionalities
introspection interface block
introspection test and works youhou
clean test light and move draw code from CameraSystem to User Demo
divide BenchmarkScene.hpp into 2 file and clean the code
clean some code into BenchmarkScene.cpp
general clean on BenchmarkScene
rename some file .hpp into .hh
rm useless code
shader for get buffer
G buffer calc