pirates

Pirate infrastructure (gold on battle end), pirate class, skills (still
some issues with duration effects)
Merge remote-tracking branch 'upstream/master'
Stupor fix

Fixed the grog dance/stupor interaction so that frenzy occurs before the
player collapses. Minor tweaks to phrasing.
Merge remote-tracking branch 'upstream/master'
New monsters

Pirate-themed monsters. also still trying to get grog dance to work
revert QOL change
whoops
stable

Grog dance fixed, appears to be stable. Personality entries added for
pirate. Pirate class adjusted to be tankier (but not as tanky as
barbarians), and HP costs of skills adjusted correspondingly.
code linting
battleStart bug fix
Merge pull request #352 from sadbear-/master

Pirate class, closes #304