stable- working on rotaitng 3dobj

3d obj will look wrong its a test
passing rotations to 3dObject

passing rotations to 3dObject
working on undoArm rotations

working on undoArm rotations
commit

commit
still working on undo rot arm

still working on undo rot arm
undo armature rotations working

when the armature is rotated, the final puzzle must appear straight,
with correct face rotations.
its working.
now to coloring
rotating armature on z by keyboard

changed the z axis offset of center to 'o' and 'p'
working on coloring when armature is rotated
first commit

first commit
code cleaning

code cleaning
more code cleaning

more
not coloring faces

its doing slicing and rotations correctly
adapting coloring algorithms
commit

commit
coloring cube correctly on no armRotations

cube has official color if armature is not rotated
commit

commit
coloring cube correctly on armRotations xyz

coloring the cube with offisial colors with and without armature
rotations.
other platonian solids are coloring correctly
commit-needs a little tuneup saw a black mark

commitcommit