intiial commit
Second commit
Third Commit: Robber sees policeman
Police follows robber, and robber runs away (Y). Fix: going outside bounds...
deleted tutorial and library files
Hopefully works
Library fixes
Modified the classpath
Fixed the Robber subclass. Changed the Tiled map a bit. Houses added as objects to an array at init. Menu class changed but far from complete. Robber doesn't flee police if the user is playing with Robber.
So many changes...
Updated tiled + Camera class
SG calls Police
SG calls police. Robber needs time to rob bank
Before making changes
Added Menus. No modifications to play code
backup
Before making changes
User can select Police as the character, and can control several policemen by selecting them using the mouse, and move them around. Some structural changes and OOP cleaning up
Building information added and displays when the building is selected. Occupants to buildings added and they call the cops when the building is being robbed.\nOccupants go on vacations but untested yet.
Changed position to Point. And other..