Added OrbiterMesh and loading code to load a mesh correctly
Changed readline to ignore everything after a semicolon-marks a comment
Added bounding box init code to OrbiterMesh
Split setup mesh code into its own function to create an empty
overloaded constructor
Added OrbiterDockingPort struct to contain info about a docking port
Added constructor to struct OrbiterDockingPort
Added vessel loading code
Added docking port node code to VesselSceneNode
Changed tuple in triangleList to a single int
Split tuple triangle list into three ints
Added rendering and other required ISceneNode code to VesselSceneNode
Added #pragma once to prevent redefinition in header files
Corrected getBoundingBox function
Added basic test code
Various bugfixes
Added DDS decoder code from http://www.matrix44.net/blog/?p=376
Fixed rendering code-correctly renders meshes