Fix Python scripts that do not run
GPD port to WIN32

* export symbols
* read files in binary mode
pvr port to WIN32

* mostly export symbols
* a few changes to make VC++ 10 happy
VisualStudio 2010 solution
VisualStudio2010 solution
Merge pull request #7 from darkhorse64/master

Win32 fixes to pvr
Preliminary cmake support. Fixed compile errors with newer boost and python 2.7 on OSX
Fixed extension for python module on OSX.
Merge pull request #10 from est77/est

Preliminary cmake support. Fixed compile errors with boost and python 2.7 on OSX.
comment out recursiveLDD thing
de-star imported the build files
Rearranged headers so that it is no longer necesary to hack
the #defines on MacOs.

Common.h needs to be #included first so that Python.h
is #included first.  This fixes the #define problem noted in
the readme.  This shouldn't impact building on other platforms,
since we're just re-ordering the #includes, not adding or
removing them.
added render products, swap files and ds_store to ignore
removed * imports from example sconscripts
removed * imports in pvr python package
light refactoring the lights.py.

I switched to using maps - they're more condensed (and I think readable)
than the if/else block. Also switched to using try/except in the light
selection.  This makes it easier to add new light types and occluders.
removed broken defaults.py from the package
removed makePyPackage target which was broken on systems missing
"recursiveLDD.py".
importing python libraries into package namespace
removed import* line from the point light test.