Clean HeroSoundComponent .h and cpp
Clean FireflySoundComponent h and cpp
Add NO_SOUND in SoundType enum
first sound manager
Add play effect on jump and firefly interact
Merge branch 'feature/soundmanager' of https://github.com/synth-game/Synth into feature/soundmanager
Add find bug in effects.
Play jump effect when hero jump
stop sound in sound manager
Merge remote-tracking branch 'origin/feature/soundmanager' into feature/soundmanager

Conflicts:
	Classes/Sounds/SoundManager.cpp
stopSouund Ok (in theory)
Add firefly move sound effect
Merge branch 'develop' of https://github.com/synth-game/Synth into develop
Merge branch 'feature/soundmanager' of https://github.com/synth-game/Synth into feature/soundmanager