Added Inverted Potentia.
Added first working version of the Mace of Distortion.
Implemented all the functionality for the Mace of Distortion. A magical
weapon with a lot of distortion powers. Detailed description in
MaceOfDistortion.java.
Updated Mace of Distortion icon.
Merge pull request #62 from rubensworks/version-1.6-mace

Version 1.6 mace
Enchanced the multipass block renderer so that it will always reset it's
states so that other renderers won't fail or do wrong things when trying
to render that block.
Removed a wrong import in MaceOfDistortion.java
Added support for Forge Multipart next to the existing support for
BuildCraft facades. The amount of supported blocks for these are
increased.
Merge pull request #63 from rubensworks/version-1.6-fmp

Version 1.6 fmp
Fix #55 - Relocated the place of registering recipes back to Init to
make sure it is compliant with the other mod recipe registering
locations, like Thermal Expansion.
Refactored external mod logic to the modcompat subsystem.
Added support for the Undead Sapling in Forestry's multifarm.
Added several backpack items to the forestry backpacks. And added Undead
Logs and Leaves to the squeezer to create blood and possibly Hardened
Blood Shards.
Moved the logic for activation of items to ItemHelpers.
Added basic Kineticator implementation.
Fix ExcrementPile crash

By using that method the even creates a fake player holding the passed ItemStack, it will prevent null pointers from being thrown by other mods who assume the player is always true (which is reasonable)
Merge pull request #64 from ganymedes01/patch-1

Fix ExcrementPile crash.
Version bump to 0.3.2 and info update.
Fixed forgotten ";" during ad1863ea7fd62dcbf8909c6680bcc7f7d6f32e40.
Merge branch 'master' into version-1.6-0.4.0

Conflicts:
	build_number.properties