Fixed ghost camera rotation. Added rotation speed setting to steel.conf.
Added Agent::hasModel
Added SignalEmitter::fire signal
Constified Engine::level, made Engine a SignalEmitter, and added PublicSignal to it.
minor changes
Fixed bug in Agent::hasModel
Added AgentManager::getAgentIds
more typedefs for u/s/s,32/64
- added MyGUIAgentBrowserDataSource class for inspecting current level (first commit)
- moved event debugging from Editor to UIPanel level
- added TreeControl::reset
- BTModelManager now flush emitted signals before updating. Level update does not do it anymore, and the engine does so too after each frame is over.
updated doc
Updated doc again, with SteelEmitSignal documentation
Added a MyGUI::TreeControlItemDecorator to AgentBrowserTreeControl_Child control. Fixed memory leak with editor's TreeControlItemDecorators