first commit
reticle performance, time-based queue handling, terrain generation tweaks
Update README
Jump height and mouse sensitivity in main.py

Changed the jump height to 0.65. This makes it a whole lot easier to jump onto blocks.

Changed the mouse sensitivity to 0.15. Having the mouse sensitivity too much higher than this is frustrating for the user, because the view window moves too quickly.
Merge pull request #2 from H34l0r/master

Improved jumping height and mouse sensitivity.
added LICENSE
Merge branch 'master' of https://github.com/fogleman/Minecraft
Fixed ctypes error and load directly from PNG

Added ctypes import to fix an error on my machine. Texture is now imported directly from PNG (removed base64 string code, included encode.py as it is not needed).
A more majestic jump/gravity combination

Minecraft jumps are a little slower.
removed TEXTURE_DATA, just load it from file
Merge branch 'patch-1' of https://github.com/ubershmekel/Minecraft
TextureGroup path argument
added draw_focused_block
markdown readme
Update README.md
pep8
use GLfloat instead of c_float
Added support for creating all types of breakable blocks.
Use Pyglet 1.2 for OS X
Tweaked textures to be more vibrant and simillar to original Minecraft

I've tweaked textures to be more contrast and better-looking with fog.
Sand texture is now more vibrant and distinguishable from far. Sky
color and textures are more realistic and similar to original Minecraft.