Add survival timer to increase dramatic tension

Also made a CGI script to upload a function to control the player.
Seems a bit pointless but whatever.

Also Fixed Fox Sleepy Jump bug.

Got to 1:48 ... probably a personal best.

I am kind of mixing deprecated HTML4 things in but screw CSS.

Next: Will make it upload some stats so I can plot stuff.
This is based on the assumption that people will actually play it...

Seems a bit pointless, but whatever.
Data Mining

On the players death, a POST request is sent to /stats.py with the following information:

death - Type of death (EATEN or SQUISHED)
x - x coord at which death occured
y - y coord at which death occured
start - Time at which the game started
runtime - Milliseconds the player survived
steps - Number of steps the browser executed
foxesSquished - Number of Foxes that got Squished (by Boxes)
foxesDazed - Number of Foxes that got dazed (went to sleep) by the player's attack
boxesSquished - Number of Boxes that were destroyed (by other Boxes)

Starting to understand why people use jQuery after writing that request.

stats.py records the information in a tab seperated text file. stats.dat
Only games lasting longer than 10 seconds are recorded (ie: The player avoided at least the first Box/Fox).

stats.count has a counter of all games longer than 10s (because stats.dat will rotate when it gets big).

stats.py will just dump the contents of the data file when no form fields are supplied.
I was going to make it plot a histogram of survival times or something, but meh.

So now I have this amazing Data Mining script... will there be any data for it to mine?
Update README.md with link to webpage