Mark some disabled GL commands as such (so they don't show up in my search)
Add d3d_common from my Quake3 port.
Bring over d3d code from Q3 which I'll use as a basis for much of the functionality of this port.
Whoops. Add the right files, bro!
qboolean -> bool
Remove references to the tess buffers
Fixup the device.cpp
D3D windowing, setup, shutdown
GL_State emulation... not so great.
Better handling of window creation/resizing
Load d3d, fix blendstates
Device and context accessor functions
Cleanup
Convert state bits to uint64
Precompiled header fixes
D3D11 build config
Starting on D3D image
Upgrade/downgrade scripts
Somehow managed to forget to commit d3d_image.cpp so removing it from the project temporarily.
Remove up/downgrade scripts.