Initial commit with contributors (thanks Atlassian for such a detailed guide)
Got initial positioning and rotation of the mage
Added autoaim also for remote player
Added prototype of spell casting with autoaim
Added by mistake phaser zip package. Deleted.
Added spell casting (without actual sprites) through SpellLibrary
Added sprites to spell casting
Added basic collision detection
Cleaned resources
Merge branch 'master' of https://github.com/mardurhack/SpellCheckersJS