maxAllowedTicToBeColdForAGun = 0 --> 1 in 1on1
changelog
bug-fix call to wrong method lead to cycling dependence
added chaoticMotion to available motion choices
bot stat point format to one line output
added new logger  'stats' intended for data output
botStat format redone
added data logger for enemy statPoints
pif gun target drawn with square
improved formating for matched ends class
pig gun plots only best matched pathes
added debug output for botStats comparison
added lateral velocity comparison for pif
changelog
increased safest path created length
preparing to make motion choise
added baseMotion to the list of options
added track of my gun heat for botStat comparison
increased heat gun distance for pif gun
botStat comparison has threshold for gun heat