Modify RoomEdit to write an additional grid with higher resolution and heights (ROO V13)
new windeu32.exe with ROO v13
Fix incorrect height scale
Read ROO v13 (highres-grid) in blakserv
New CanMoveInRoomHighRes in roomdata.c
Add CanMoveInRoomHighRes to roomdata.h
Add fallback to CanMoveInRoom in case the ROO file has no high-resolution grid.
Add C_CanMoveInRoomHighRes to ccode.c/.h
Make CanMoveInRoomHighRes available to KOD
tos.roo (v13 - with highres grid)
Make RoomData in ccode.c also return the highres rows/cols count to KOD
Read highres row/col count to kod in room.kod
Added optional/preset fine parameters to ReqSomethingMoved in room.kod
Changed ReqSomethingMoved to retrieve old/current fine coordinates also
CanMoveInRoomHighRes: Keep old definition of a teleport
Optimize grids. Always mark squares you can't get away from anymore as non-movable
Fix
More modifications to grid generation
new tos.roo
Refactored CanMoveInRoomHighRes