small cleanup in gitignore
avoiding vector creation in 'MatrixUtil.transformCoords3D' (closes #647)
small documentation fixes
refactoring of mobile demo so that it no longer uses an embedded startup texture

Instead, it's now displaying the progress bar with the classic display list; to avoid flickering, the startup-image is loaded using a Loader with 'FileStream.readBytes'. Thanks to Josh for making me aware of this solution!
refactoring of scaffold so that it no longer uses an embedded startup texture
moved the 'updateNativeOverlay' code into the 'onEnterFrame' callback

That way, the overlay has the correct size even before you call "start" on Starling. That's useful when using the conventional display list e.g. for the loading screen.
changed output folder from 'bin-debug' to 'out' in IDEA projects
avoiding two more 'push' calls (closes #651)
avoiding push
missing ; at the end of the line
for consistency, 'tint' is the only function that does not return 'this'.
Merge pull request #653 from nostek/master_original

Avoid 'push', added missing semicolons
empty TextField fix
Merge pull request #654 from gonchar/master

changed order of native text field settings; the order of setting embedFonts to true matters in native TextField
changed TouchEvent behavior
Der Befehl "wq" ist entweder falsch geschrieben oder
konnte nicht gefunden werden.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	starling/src/starling/core/Starling.as
Merge branch 'master' of https://github.com/DoeJoe/Starling-Framework