GUI: s/savegame/saved game/

Makes it consistant throughout the GUI
CLI: change "savegames" into "saved games", same as in GUI
CGE2: Add detection for Sfinx v1.0 Freeware Polish
Merge pull request #492 from BenCastricum/misc

GUI: replace "savegame" by "saved game".
README: savegame -> saved game
README: savestate -> saved game
MADS: Converting text view to use existing drawing frameweork
SYMBIAN: Move options into config.mmh file and updated other makefiles.
WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651)

This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.

This increases the save-game-version to 1.3.1ScummVM
WINTERMUTE: Silence GCC signed/unsigned comparison warning
CGE2: Update Polish detection v1.0 freeware
GRAPHICS: Allow to query the bounding box of chars/strings drawn with Font API.
GRAPHICS: Allow negative xOffset in TTF.

This should improve the visual looks of many fonts. However, it might result
in the first line of the glyph to be drawn left of the position specified in
drawChar.
MADS: Properly implement drawing to a subset of the screen
MADS: Fix palette setup for credits view
MADS: Fix text not showing at all for Quotes
SWORD1: Fix heuristic to determine the endianess of the speech in mac version

Because the data is compressed (a repeated sample is coded as a
negative length followed by the value), when the length is read with
the wrong endianess we get completely wrong data. So to get the BE
data we cannot just read them assuming LE and byteswap afterward.
SWORD1: Improve speech endianess detection in mac version

Because of the way the speech is compressed with duplicate samples
being stored with a negative size and a single value, when reading the
data with the wrong endianess we can end up with a lot of duplicate
samples which biased the result with the way the old heuristic was
coded. Hopefully this change to skip duplicate samples will make it
more robust.
MADS: Fix starting TextView palette setup and scroll ending
MADS: Fix exiting the game