Neuromancer

## Quick Preamble Rant##

So I've loved CSS Zen garden since before I really even became a web developer. I was working part-time as a content manager for a company that used a proprietary PHP-based CMS, and they needed someone to start fixing design problems as well. 

Even though this was in around 2006, they were using table-based layouts, so it was a nightmare to debug everything... but I didn't really know CSS. I'd built some one-off sites and done basic html work for clients since about 1997, but I'd never pushed myself to learn CSS. My friend (the very one who'd gotten me this part-time job) sent me to csszengarden.com, and I became enlightened.

To this day, every job I take I inevitably become "the CSS guy" who helps to fix other developers' CSS issues, and I have the csszengarden to thank for it. When I saw that you were re-opening this and had moved to github, I had to jump on the opportunity. 

## Neuromancer ##

The basis of the theme was inspiration I got from two sources: the video game Deus Ex: Human Revolution and the mini-series Forward Unto Dawn. Both chose computerized interfaces with an amber hue, and in both cases it was to create a "warmth" in an otherwise cold and rigid futuristic. Realizing that CSS now had the potential to bring this concept to the browser, I had to attempt something with it. 

I realize it's far from perfect, but as a side project this is eating up more and more of my time and I need to move on to other things. I'm hoping if nothing else it's an amusing example of a different way to look at the markup provided in the original, and I'm honored to even have had the chance to create this.