comment correction
Sprite FrameCallback
writeUpdateProperty for parent
in GuiSprite, using of real offsetY of background(may cause some
troubles)
Account: real update time
Entity: writeUpdateProperty(class)
Merge branch 'working' of https://github.com/logicking/UltimateJS.git into working
using offsets in guiSprite
Merge branch 'working' of https://github.com/logicking/UltimateJS.git into working
Added requestAnimationFrame, render(). SetZ in VisualEntity is modified.
IsVisible added to VisualEntity.
added new viewporter and legacy sound support
Merge branch 'working' of https://github.com/logicking/UltimateJS.git into working
-showing loader.gif between states
-new sound(only sprites avaliable)
Actor comments
Merge branch 'working' of https://github.com/logicking/UltimateJS.git into working
fadin loader
set/isRenderable in VisualEntity
edited viewporter
no render
loader
-some viewporter issues 
-sprite: order of spites updates matters when you set new animation on
the endCallback of another