- Rough skeleton of the Skybox 
- Did a bit of refactoring of the Texture hierarchy -> Texture is now an
abstract class
- First quick and dirty Skybox implementation
- Basically added the Skybox in as another renderable object. Added a
new transformation matrix that doesn't take into account camera
translation (the Skybox should never move)
- Working Skybox with sample cube texture in Main.java
- Minor tweaks to the TextureLoader
- Minor refactoring of ShaderController
- Moved title setting to client
- Found bug with MainPrimitives (no skybox) --> white artifacts
- Added a bounding box (useful for many features)
- Picking now uses the bounding box of the model instead of the model
itself (it will be a rough, but decent estimate)
- Minor refactoring
- Throws a IllegalArgumentException if the file list size != 6 for
loading cube map textures
Merge pull request #28 from jtmzheng/skybox

Skybox