[GL] Initial Commit
[GL] Fix "Save View to File..."
[GL] Demote qWarning for Save View
[GL] Expose "Save View" in Release builds
[GL] Fix int init for Release builds (Error caused by compiler optimization)
[GL] GLView comment clean-up
[GL] Remove old context menu workaround

Whatever the issue was in Qt 4.2.2 no longer seems to be an issue.
Reverted to standard context menu code.
[GL] Remove Hungarian notation

I had copy-pasted some of that code at one point from various examples
and never bothered to move away from the gross Hungarian notation used.
[GL] GLView heavy clean-up, reorganization
[GL] Missing QSettings::endGroup() can cause corruption
[GL] Add toggleable Color Key debug
[GL] Multisampling (setting was not doing anything)
[GL] Modification on multisampling check

This allows the user to (somewhat) disable AA without restarting the
application.
[GL] Anisotropic filtering (also was not working before)
[GL] Simplify AF code
[GL] Update .prog files for Skyrim

Most NIFs will use normal mapping and glow mapping when available.  Some
glow mapping works well, some doesn't (alphas) but this entire program
loading system needs to just be redone entirely.

Related: #26
[GL] Remove old picking mode references (GL_SELECT)
[GL] New fragment shader for proper vertex alphas

Tracking: #56

Issue: #26
[GL] Minimal Fallout 3 support for shaders

Tracking: #56

Issue: #26
[GL] Shader program comments, cleanup

Tracking: #56
Issue: #26