Implemented separation behavior
Merge pull request #7 from archcomet/gpg

Gpg
Merge branch 'master' of https://github.com/archcomet/IndecisiveGGJ2014
Implemented state change for enemy and player
Removed unused objects
fixed looping to read from config.
 added new sound assets
 disabled enemy hit sound
Removed unused objects
added mute/unmute events
now all three tracks play on start, two are muted, the tracks change as the shapes change.
added mute/unmute events
now all three tracks play on start, two are muted, the tracks change as the shapes change.
Merge branch 'master' of https://github.com/archcomet/IndecisiveGGJ2014 into gpg