added a health bar texture to all the gameActor prefabs
relinked bee spawner script. It got lost after I remade the spawner system
pre-commit, about to upgrade unity
added local health bars
GameActors now have a sprite renderer reference that is set on Start. Currently this is only used for health bar drawing to get the sprite's bounds
Also changed local health bars so that they are only drawn if the actor is not on max health
added coloring effect to DOTBlast, also reduced its power
added ignore for builds directory
made some changes in prep for a small demo:
player can't die they just get reset
added a killing floor under the platforms to cull fallen actors
Properly linked the health bar backing texture
added a very simple follow camera
did some ability fixing/balancing