Added support to XNA (pixelizer) font to BitmapText + some minor fixes and formatting
Added get/setTextProperty() to Text, fixed TextFormatAlign and removed alignConv (no longer needed)
Joystick: update XBOX_GAMEPAD for OpenFL 1.4.0
BitmapFont: fixed some glyphs in default font, minor doc changes, fixed yscale
Little Text patches:
 - setting color should now work correctly (should fix #289)
 - initialize size (previously crashed on neko)
 - fixes to docs of addStyle()
Update dependencies
Haxe 3.1.3
Travis fix
Merge pull request #286 from Gama11/dev

Joystick: update XBOX_GAMEPAD for OpenFL 1.4.0
Merge pull request #285 from azrafe7/text-properties

Added get/setTextProperty() to Text, fixed TextFormatAlign and removed a...
Merge pull request #281 from azrafe7/xna-bitmapfont

Reworked support to XNA (Pixelizer) font to BitmapText + some minor fixes
Merge pull request #290 from azrafe7/text-color-patch

Fix color change when changing Text text
Rename 'gfx' to 'graphics' for haxepunk's assets
Fixing emitter bugs when frameindex is outside the bounds of frame. Also, when creating a new particle type with no frames array, assume [0] - an empty array will crash on render.
Allow mixed rendering of both smoothed and non-smoothed graphics in hardware rendering mode.
Use smoothing for _smoothData.
Adding ?smooth flag to Atlas.prepareTile.
TextureAtlas now expects a BitmapData, so call HXP.getBitmap with the font name.
Adding 'smooth' flag to BitmapText.
Adding 'smooth' flag to Tilemap.