enemy constructor for child enemies
BigEnemy and i = -1 fix
fast enemy + tweaks
Merge branch 'enemy-types' into Developement
TimeKeeper class
Rename and partail implementation
TimeTracker GUI implementation
Dificulty curve implemented + 60th second bugfix
Merge branch 'timeKeeper' into Developement
Score Struct
Endgame Screen Implemented + Highscore screen formatted
hs file creation
testing + score compareTo tweaks
Merge branch 'highScores' into Developement
Merge branch 'Developement'