third GDI mission recreated in Lua
launch a Nod attack after 15 seconds
update weapons.yaml so that Laser damage is set to 360

balance change to make obelisk's damage fall more in line with the AGT's
Added RenderNameTag trait for actors
Reduced turret range values

Reduced Guard Tower weapon range from 6 to 5
Reduced Gun Turret weapon range from 6 to 5
Reduced Sam Site weapon range from 10 to 7
Reduced Advanced Guard Tower weapon range from 8 to 6
Reduced Obelisk of Light weapon range from 8.5 to 6.5
Reduce turret vision & Increase Build Time

Guard Tower
- Reduced vision from 7 to 6
- Increased buildtime from 12s to 24s

Gun Turret
- Reduced vision from 7 to 6
- Increased buildtime from 15s to 30s

SAM Site
- Increased buildtime from 18s to 36s

Advanced Guard Tower
- Reduced vision from 9 to 7
- Increased buildtime from 24s to 48s

Obelisk of Light
- Reduced vision from 8 to 7
- Increased buildtime from 36s to 52s
removed demo.mix
Remove beacon from ion cannon and add to airstrike. Fixes #4732.
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
Update CHANGELOG

#4724
Rebalanced Viceroids and Tiberium. PR number 4745.
Update CHANGELOG

fix commit b5b98feadb1863694e31f4a60d0d0b41a141a9c1
also check map.yaml Sequences:

closes #4765
Aircraft defence balance changes
added a snow variation of TENT by Kilkakon

http://kilkakon.com/kocb/tent.zip
added a desert variation of TENT and MSLO
Fixes order lines not being shown after reselect once their lifetime has expired.
Adds INotifyBecomingIdle.
map api: use new site and fallbacks
Update voices.yaml

indention cleanup
Update CHANGELOG

#4638