Handle grappling modules like docking modules for piracy mode
& inconsequential cleanup for KMPVessel.cs
It makes me sad, but this fixes the new NRE flood on map views
Also tweaked connection window layout, partially addresses #744
Put exceptions during active-player database optimization into debug log
Band-aid that still keeps any more important issues visible to users
Fix asteroids not spawning in KMP games (still need to test persistence)
& tweak rendezvous smoothing for more 0.1.4.2-like behaviour
upstream updated toolbarwrapper
Merge pull request #747 from hashashin/toolbarwrapperupdate

upstream updated toolbarwrapper
Add redistributable license for new ToolbarManager
Always clear ScenarioModules when starting a game (does this affect mods like Kethane? If so they were probably broken on every single-session dis/re-connect cycle)
& rename new license file
Cleanup license files >.<
Fix logic for allowing sync button to function outside flight scene
still need to verify that client's SSYNC outside of flight doesn't cause problems, but these were already happening due to warp
May revert and restrict non-flight warping if necessary, but I prefer to fix syncing outside flight if we can
Fix Tracking Station intermittently non-functional due to vessel crew indexing issue
& tweak Sync button tooltips--OrbitRenderer.OnGUI issue seems to still be present during initial sync
Fix a possible NRE when receiving a destruction message outside of flight
& fix small bug where if vessel is spectated the crew position keeps shifting, tweak new "Can't sync" tooltip to better fit UI
Fix NREs during initial sync due to KMPVessel's OrbitRenderer
Fixes #748
Merge branch 'master' into ugly-co-op

Conflicts:
	KMPManager.cs