Fixed the video player not showing on iOS if it's not in FullScreen mode
Let Widget class don't support cascaded opacity and cascaded color on default.
WP8 compile fix
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_wp8fix
wp8 compile fix -additional
camera, cameratest, drawNode3D squash
Update CCSpriteBatchNode.cpp

Setting opacity of a sprite (via setOpacity or FadeOut/In action) has the sprite turning black, it should simply be opaque.  

Cause is in bool SpriteBatchNode::initWithTexture, third line, "if(tex->hasPremultipliedAlpha())" 
Fix is making it "!if(!tex->hasPremultipliedAlpha())"
add to cocos2d.h
change function to const
simplify code
让replaceScene更安全

如果可以这样的话 就不用担心用runWithScene还是replaceScene了. 可以省略getRunningScene判断.
fix winrt complie error
winrt compile fix -addtional
[AUTO]: updating luabinding automatically
fixed loadingBar change direction affect position issue
[ci skip]
Merge pull request #7699 from huangshiwu/v3_wp8fix

V3 wp8fix
Merge pull request #7711 from CocosRobot/update_lua_bindings_1407466030

[AUTO]: updating luabinding automatically
Merge pull request #7700 from GavinThornton/patch-1

Update CCSpriteBatchNode.cpp
visiting camera