re-add the chocobo stable north of kohlingen
reorganize hidden formation generation a bit
bosses aren't so vulnerable to status effects
more straightforward handling of formation music
first lobo encounter doesn't get replaced
certain chests give more appropriate items, clean up hidden formations further
fix regression error that allowed Cyan to use swdtech at the imperial camp
monster basic attack animations are randomized
randomize spell and weapon palettes
encapsulate random number generation
use freeblock object for new esper boosts
crude implementation of sorted rage list
hotfix for missing entrances at thamasa
more memes
update version 28