Can't have negative effective cost, fixed GUI issues in tracking station (yay! It's no longer hideous!)
Workaround for launching from TS bug. BL visible in editor. Simulate at specific UT (and moved inclination to advanced configuration)
First attempt at 0.25 support. Totally untested, just handing it off to JeffreyCor to test.
Fixed issues with tech unlocking. Added transaction reasons to most places, meaning they *should* be affected by strategies properly.
Ok, actually updated all the instances of adding/removing funds.
Added basic KAC alarms, scrapping in editor, confirmation on scrapping vessels. Likely fixed issue with Tech part of BL not appearing in science mode (checking for career rather than hasScience).
Fixed up some more stuff with tech nodes, added locks when the scrap messages come up.
Update README.md

It's slightly better now. Doesn't say that it requires MCE's API anymore.
Added try/catch to get around issues when KAC v2 is installed and not v3. Made sure to not give funds when part purchases are bypassed. Added config option to disable automatic alarm generation. Set version to 1.0.2.2 so that beta users will be alerted to the official update or new betas.
Merge branch '025_update' of https://github.com/magico13/KCT.git
Hopefully the last beta. Doubled the default reconditioning mass, made big cuts to the cost of simulations. Was gonna add more to them, but next update will redo them entirely.
1.0.3 release. Probably fixed issue with incorrect build times being displayed when entering the editor (severedsolo's issue)