Merge pull request #1 from mono/develop

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Merge pull request #2 from mono/develop

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Merge pull request #3 from mono/develop

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Merge pull request #4 from mono/develop

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Merge pull request #5 from mono/develop

Monthly Merge!
Merge pull request #6 from mono/develop

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Merge pull request #7 from mono/develop

September update
GameFrameworkViewSource supports the Activated event from the CoreApplicationView class, but that's an old class, which the most recent template doesn't use anymore (https://github.com/mono/MonoGame/wiki/Windows-8-Project-Types). The reason that this event is important is to enable game custom protocol activation.
Fixed GameTime.IsRunningSlowly
Now fixed timestep is not running slowly all the time
Fix for frame buffer exception on exit (at least with OS X). Should be a low-risk change.
Merge pull request #8 from mono/develop

Pre-LD Update
New GUIDs for Lidgren.Network.{Linux,MacOS}.csproj

These two projects had the same GUID as Lidgren.Network.Windows.csproj
did, which caused trouble when trying to include them in the same
solution.

This gives the Linux and MacOS projects new GUIDs and updates the
solutions that include them to use the new GUID.
Added PassThroughProcessor.
Merge pull request #2116 from azchohfi/xamlGameProtocolActivation

GameFrameworkViewSource supports the Activated event from the CoreApplic...
Merge pull request #2201 from JamesLupiani/PassThroughProcessor

Added PassThroughProcessor.
Merge pull request #2196 from andrewschleifer/lidgren-guid

New GUIDs for Lidgren.Network.{Linux,MacOS}.csproj
Merge pull request #2143 from xv8m4g3r/develop

Fixed GameTime.IsRunningSlowly
A quick fix to only fire back button events on Windows Phone if they weren't handled/fired yet
Merge pull request #2158 from groundh0g/develop-2155

Fix for frame buffer exception on exit (at least with OS X). Should be a...
Implemented NormalizedByte4.