- Added support in the Loader for the event FAR_ENOUGH, which corresponds to
  the moment a loaded asset is ready to use but not yet fully loaded. Fully
  loaded still corresponds to COMPLETE.
- Fixed the duration in the  animator, the duration is now independent of the actual rendered frame rate.
Added fix for ie, that sometimes does not know the size of images.
Now we use naturalWidth when supported (all modern browsers) and
we use append/remove element for older browsers.
Fixes unbindUnPress where for touch screens the events weren't properly removed
Sync the video event loop with the ENTER_FRAME
Adding support for HTML5 Audio
Merge branch 'develop' of https://github.com/humboldtjs/HumboldtJSLibrary into develop

# By Erwin
# Via Erwin
* 'develop' of https://github.com/humboldtjs/HumboldtJSLibrary:
  Added fix for ie, that sometimes does not know the size of images. Now we use naturalWidth when supported (all modern browsers) and we use append/remove element for older browsers.
  - Added support in the Loader for the event FAR_ENOUGH, which corresponds to   the moment a loaded asset is ready to use but not yet fully loaded. Fully   loaded still corresponds to COMPLETE. - Fixed the duration in the  animator, the duration is now independent of the actual rendered frame rate.
New version with Audio support
Cleanup flexLibProperties
New swc
Merge branch 'release/0.9.8'

* release/0.9.8:
  New swc
  Cleanup flexLibProperties
  New version with Audio support
  Adding support for HTML5 Audio
  Sync the video event loop with the ENTER_FRAME
  Fixes unbindUnPress where for touch screens the events weren't properly removed
  Added fix for ie, that sometimes does not know the size of images. Now we use naturalWidth when supported (all modern browsers) and we use append/remove element for older browsers.
  - Added support in the Loader for the event FAR_ENOUGH, which corresponds to   the moment a loaded asset is ready to use but not yet fully loaded. Fully   loaded still corresponds to COMPLETE. - Fixed the duration in the  animator, the duration is now independent of the actual rendered frame rate.