ADDED the fields in interface-preferences for display name editting
Merge branch '19489-2' into 19489
Always facing camera billboard
TODO: having constant fix size
Constant size in 3D world billboard text
Centered text
Merge remote-tracking branch 'upstream/master' into 19489
Wired up the send of the display data to the servers
Added the renderDisplayName in Avatar
Show "displayname" in correct position
Show "displayname" when on mouse hover
Persistant displayname data
merged from master
Added rect around the display name with proper size, paying attention to
QFontMetrics data
Fully wired up the message sending and receiving from server
Fixed position of display name: we take into account skeleton and head's height
Saved opengl state in renderDisplayName
Moved display data to AvatarData
Unified static chat function for chat and display name
Added animation for fade out
Moving pow evaluation to const
Moved some code in ImportDialog.cpp for consistency
merged from master
Added fadein and fadeout animations for display name
Merge branch 'master' of https://github.com/highfidelity/hifi into fix_import
Display names are shown when distance is below a threshold
Used polygon offset to render display names
Saved model view and projection matrices in order to save glGetDoublev calls
Merge remote-tracking branch 'upstream/master' into 19489
My Avatar's display name is shown