Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed
Merge pull request #443 from Shindoku/master

Added a setting to disable autocomplete popup and fixed the autocomplete...
Add get_scale script binding to Matrix32 class
Merge branch 'dev-add-matrix32-get-scale' into dev
Fix compilation error on mac
Merge branch 'dev-property-expression' into dev
Space to tab
Merge commit '4bccf21' into dev
Merge remote-tracking branch 'upstream/master' into dev
Fix value evaluator virtual function signature
Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs
Merge branch 'dev-scons-cstringio' into dev
Fix serialization problem of exported script variable with PROPERTY_HINT_NODEPATH, by explict convert NodePath to String
Merge branch 'dev-gdscript-export-nodepath-fix' into dev
Select referenced node in property
Merge branch 'dev-select-node-in-property' into dev
Update README.md
Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Merge remote-tracking branch 'upstream/master' into dev
-Fixed bug in "extends"