Implement the nirmal vector interpolation behind the pixel interpolation stage
Use real binary mask replacing the xyzw or rgba mask in assembler and GPU shader core.
Implement part of NVGP4toScalar functionality; direct translation is completed and test.
unfinished scalar shader core
Integrate a DRAM module from edi's ESL simulation model
enable dram access time calculation
Add teapot model, and an experimental tangent space calculation function
add teapot 3D model
upload teapot image to gallery
Implement block-based image data rearrangement in dram model to improve 6D block cache performance
Adjust dram parameter to Micron LPDDR 200MHz 3-3-3-8
Fix overflow in dram access time counter, and adjust dram parameter
Add stone floor image into gallery
Merge branch 'normalization'
remove unfinished scalar shader core which exists in branch scalar
update project file