Draw actors

The game view now draws the actors as test blocks of color, red for port and yellow for ship.  This includes everything James did in moving the map draw to the human game view but not the actor sprites because both files modified the HumanGameView and I didn't want to deal with that.  The key presses now also queue up a ship command event but the ship doesn't actually move, I even printed out the events data to make sure it was all correct and it is.  Looking at the code my guess is that something weird is happening with the game logic using a pointer called ship seperate from the actor list that I'm drawing from, but that's just a guess.