Multi-part monsters

Monster
Change monster part selection to automatically target weakest minion,
then target weakest remaining part. Caap will now follow the crowd, and
not break "headless" kills by attacking the arms when everyone else is
attacking the heads.
Change determination of what levels of monster attack buttons (10 stam,
20 stam, etc.) from based off static monsterInfo table to read
dynamically from the monster page itself
Correct estimation of life remaining for multi-part monsters to read
life of all parts and give weighted average
Add ability to read decimal places in monster attack order box, such as
:max0.5m

Other
Add Conquest collect menus and functionality to collect conquest when
points exceed a user set threshold
Implement new system for activating item archives and collecting
conquest resources and crystals based on the buttons at the top of every
page
Remove "Collect now" buttons for conquest items, since the user could
push those buttons at the top of the page
Remove timer messages for the same since the time is already listed at
the top of every page
Fix automatic updating of general menu list names without refresh for
Level Up and GB generals by changing names of config variables for Guild
Monster General and GB generals. Those generals will need to be reset
manually.
Add a check of generals page if setting a general from loadout, but
general data still not read