Fix spine::Skeleton not updating on re-entry.

Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
closed #3874: expand textureID bit to 32bits
issue #4118:  improve performance.
issue #4116: Delete non-scripting files.
issue #4116: Removes script-bindings codes.
issue #4116: Updates jenkins scripts.
issue #4116: Updates iOS / Mac projects.
CCConsole:support file upload via telnet console
remove unused function
fix console loop
fix win32 compile error
fix andriod compile error
closed #3874: fix bug, blendID should be shifted by 50 bits
issue #4118:  improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.
Merge pull request #5472 from dabingnn/develop_glTextureLinuxAndroid

closed #3874: expand textureID bit to 32bits
Update CHANGELOG [ci skip]
closed #3727, In project "TestCpp", not pause/resume background music & effects when it's going to background/foreground.
Merge pull request #5476 from dumganhar/iss4116-split

closed #4116: Remove script-bindings codes, move it to 'cocos2d/cocos2d-js' and 'cocos2d/cocos2d-lua' repo.
[AUTO][ci skip] : updating tools/project-creator/module/cocos_files.json
fixed #3868. when the singleton destoryed, the cocos thread may later than that which will cause the s_responseQueue to be nil.