File organization, new doors
More assets, level structure, file system etc
Crate thing, mesh exploder
Sword script
clean up tags
added more layer masks to the ignored list for walking into walls
VFX, etc
More stuff
Hub structure, new assets, door linking
Update camera script, added green wing rooms
Updated platforms
removes sliding on the ground (when there is no input while grounded velocity is removed)
removed velocity limits while in the air
Merge branch 'EarlyGameDemo' into GameDemo

Conflicts:
	ProjectSettings/TagManager.asset