Finished unrefactoring monsters:
1) created a scene available in debug mode to fight all monsters (Explore -> Next -> Debug -> Monsters);
2) maked no-drop config more clear;
3) monster hooks added: onWon, onDefeated, onPcRunAttempt;
4) in debug mode monster is auto-inspected; "Inspect" button is available in debug builds in non-debug mode;
5) uninitalized monsters are being reported in all builds and modes