- fixed glitch that occurred when clicking “new game” while the AI was running
- changed eval-function to prevent premature queen/king-side pawn pushes (this was one of the major factors in its loss to Stockfish)
- added a maximumTime as a fail-safe to search-explosion
- probably some other very minor changes :)
various things including a redoing of mobility in eval()
minor eval changes
nothing
Merge pull request #3 from evangambit/KurtGodel-MoveOrdering

Kurt godel move ordering