SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA

Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
Now tested up to character join.
DNA modifiers work now.

Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
Debugging.
Additional debugging.  Switching to Bleeding to make a fix.
DNA modifier running again: Fix shitty defer logic, comment out debugging.

Conflicts:
	code/game/dna/dna2.dm
Add DNA2 difficulties.

Conflicts:
	code/game/dna/dna2.dm
	code/game/gamemodes/setupgame.dm
Clean up code, fix appearance randomization.
DNA Modifier works perfectly.  Code cleanup.

Conflicts:
	code/game/dna/dna_modifier.dm
Add back in /fail/station's DNA dickery panel, fix missing block shifting.

Conflicts:
	code/modules/admin/verbs/debug.dm
Add back in /fail/station's DNA dickery panel, fix missing block shifting.

Conflicts:
	code/modules/admin/verbs/debug.dm
More fixings.

Conflicts:
	code/game/machinery/computer/medical.dm
Start wrapping up the new domutcheck logic

Conflicts:
	code/game/dna/dna2_helpers.dm
	code/modules/mob/mob_defines.dm
Stash

Conflicts:
	code/game/dna/dna_modifier.dm
	tools/OpenBYOND
Integrate new gene handling.

Conflicts:
	code/game/dna/dna2_helpers.dm
	code/game/dna/genes/powers.dm
Finish rewrite of domutcheck.  Time to test this bitch.

Conflicts:
	code/game/gamemodes/setupgame.dm
Fixes.

Conflicts:
	code/game/dna/genes/powers.dm
HA HA NEW GENE HANDLING

Also fixed block injector crash.

Conflicts:
	code/game/dna.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	html/changelog.html
Less debug spam
Fix some domutcheck NPEs.