-reduced code that handled the turns between player and CPU
-moved the code to check for victory in the checkVictory() function
-the CPU now plays only after the animation has completed
-created 16 storyboards that enable the control of animation on every single card on the table (Fabriziodenny90 should be able to simply swap them with the flipping animation he developed)
Merge branch 'master' of https://github.com/invano/FlipCard.git