Add target_teleporter for Q3 map compatibility
Minor overhaul of the previous commit
Fix RB_DrawElements shadow arguments
Fix RB_ScissorForBounds using wrong modelview-projection matrix for entities
Default in_dinput to 0
Shadowmapping fixes
Add surface-to-shadow bounds check for planar faces too
Add target_kill from Quake 3
Add missing name color terminators in some places
Support shadows with different alphas
Don't run the compare mode loop with RGB shadows
Correctly set shadow alpha uniforms
Undef texval when done with it in shadowmap_inc
I guess these touch settings are good enough
Somewhat closer to fixing the shadows
Arrays of matrices are broken on Adreno
Pass sv_ip to wswcurl when creating MM queries
Separate R_BindTexture into indirect and direct

Fixes shadowmap rendering incorrectly and possibly upload bugs
Restore deleted shadowmap shader comment
Revert "Separate R_BindTexture into indirect and direct"

This reverts commit e5f775cb7fd8bf8fe690a055308c785d79d4c7d5.