Add grunt watch; and concat for split model data
Allow individual hand offsets to be specified
Add transform plugin to change hand position

transform will likely be moved to a permanent home in leapjs-plugins
soon. Until that's release, it will be accessible here.
Allow position/scale/quaternion to be passed in to transform as functions
Add mesh added/removed events; set castShadow and depthTest to true by default
Bring back header with link & licensing
Add checkWebGL option
Update readme with filesize warning.
Bump version to 0.1.1
Fix issue where hand events would throw errors
Update README.md
Update README.md
Update README.md
Speed up hands entering the field of view by caching mesh data
Merge branch 'master' of github.com:leapmotion/leapjs-rigged-hand
Version 0.1.2
Fix issue where hand meshes would get flipped
Reduce default FOV to 45°
bump to version 0.1.3
Allow renderer to be passed in explicitly as an option