Added a Info.plist.xml, robovm.properties and robovm.xml file.
added GL30 interface based on Android and cleaned up so most stuff works with LWJGL and desktop GLES 4.3
Merge branch 'master' of https://github.com/libgdx/libgdx
Math fixes and additions:
quaternion setFromAxes function fixed
Vector3 mul with Matrix3 function added
Matrix3 added function setFromAxis
Refix quaternion setFromAxes
added fast normalization to vectors classes
added fast inv sqrt to MathUtils
added FastMathTest class
Use correct package in AndroidManifest.xml

Used %PACKAGE% in manifest package
Scale outputs to subdirectories, no "-1" for first output image.
Fixed clicking empty list.
Hold shift to not snap slider.
Preserve selection when setting new items, if possible.
Better parameter name.
Avoid drawing when the clipped area is <= 0.

ScissorStack adjusts the rect to be valid if width or height is negative.
reverting test code so TexturePacker works via main
Merge pull request #1405 from Flet/texturepacker

reverting test code so TexturePacker works via main
Fixed square output.

closes #1404
Merge pull request #1401 from jampot5000/patch-1

Use correct package in AndroidManifest.xml
Added skipPngCrush to the robovm.xml generator

Without skipPngCrush enabled in robovm.xml, any .png assets will be made unusable by LibGDX when run on iOS.
Resolve 'collision.com.badlogic.gdx.physics.bullet.collision' issue
Update all Android demos to 4.4

We dropped support for pre-2.2, set minimum SDK version to 8 to avoid
crashes
Merge branch 'master' of https://github.com/libgdx/libgdx