Adding resources to .gitignore to make committing simpler.
Gave ITransformable some helper methods that allow us to move the manipulate relative to it's current position/orientation.
Player is now slightly more substantial and can now move.
The camera's transform is now parented to the player's transform. (this will be a more realistic use case of the camera).
The camera constructor can now accept a transform instead of creating one itself.
Merge branch 'master' of https://github.com/codyjackson/voxel_engine