Small improvements to matrix math in bones
Baked bone matrices into 1 position.
Lerping bone keyframes (fake hard-coded keyframes).
inital game script component
More work on importing baked bone matrices from maya.
Skeletal animation works with baked bone matrices.
Splitting RigidAnimation and BakedSkeletalAnimation into 2 seperate components so that they can coexist on the same game object.
Merge pull request #14 from VajraFramework/bones

Bones
Minor changes to add anim clips to the wavybox animation.
Merge branch 'master' into game-script-component

Conflicts:
	VajraFramework/Vajra/Engine/Components/ComponentTypes/ComponentTypeIds.h
Added new files to xcode proj
Sample game script has been created
Adding an ortho camera.
Changing MeshRenderer to derive from a more generic Renderer.
Added some helpful references for game scripts
Made SampleGameScript do something
Style fixes
EOF lines added
Shady Camera created and put in the example scene
Current work on Shady Camera