Faster and less memory hungry name generation code
Faster A-star when generating roads
WIP 1
WIP 2
Finalize basic infrastructure
Switch over to string keys for JSON
(Hopefully) Fix remaining segfaults
Remove json.h changes
Merge to mainline

Conflicts:
	src/game.cpp
Allow effect additions through JSON medications
Main effect effects framework update
Framework 2
Framework 3
Helper Functions!

Thanks Kevin for suggesting it.
deathcam start
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into deathcam
Stylize effects.json
More stylize and array creation
Make only triggerable effects trigger
Obsolete code removal