micro optimizations in EventEmitter
no need to bind there
Add SpriteBatch, and update bitmaptext to use it
Use SpriteBatch in ParticleEmitter and Tilelayer
gui is basically useless right now
update exports
Add export for chipmunk
update support to be real booleans
move volume property to end of file like is done everywhere else
move audio volume functions into getter/setter
move property to EOF
fix some typos
remove gui from ObjectFactory