Display cases now constructable.
* Make machine frame
* Add glass (do not wire)
* Add airlock controller board (set perms first)
* Screwdriver

Disassemble by crowbarring when unlocked or broken.

Conflicts:
	get_dmi_header.bat
	html/changelog.html
	icons/obj/stock_parts.dmi
Fix speaking on departmental channels
View Variables Option:  Add/Remove Verb

Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
NanoUI Gas Cooling/Heating System
* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
Added no-network check to heat_source to fix a runtime if not connected to a network.
NanoUI Gas Cooling/Heating Update
* Fixel incorrect text label in the gas cooling/heating system NanoUI.
* Added header for gas temperature.
Merge branch 'master' of https://github.com/ZomgPonies/Paradise