Epic Deaths 2.0

Collision points adjust appropriately when the character changes between
living and dead. Character also gradually "un-sticks" itself when this
change in points causes the character to become stuck. This is done by
sliding away from the area of stickiness, much like what you may have
seen in Super Mario Bros. 3. This happens when respawning next to a door
after losing you hp, or colliding with an enemy when up against a left
wall. You'll see what I mean.