Health collectable
Damage collectable
Merge branch 'development' into collectables
Make collectable up values constants
Merge remote-tracking branch 'origin/development' into collectables

Conflicts:
	Freefall.Unity/Assets/Scripts/PlayerController.cs
Merge branch 'interactable-player-attack' into collectables
Health collectable works with new health component.
Prefab for health collectable added for testing
Merge remote-tracking branch 'origin/development' into collectables

Conflicts:
	Freefall.Unity/Assets/Prefabs/TestSprite.prefab
Merge pull request #22 from atomic-swerve/collectables

Collectables