Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
love.graphics.getScissor now has a proper C++ module method
Separated canvas texture creation code from FBO creation code
Canvas:renderTo now restores the previously active Canvas when done, instead of erroring if another Canvas is already active
Fixed a potential memory leak when a Font object errors
Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print.
Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition.
Also fixed particle spawning to better fill up the buffer.