Move perlinNoise
Implement 2d simplex noise. Create simplex map.
Add some dirt and stone
Finished implementing 3d and 4d simplex octaves
Experiment with air "pockets". Greatly increase chunk generation speed.
Optimize the SimplexHills chunk generation
Save the heightmap for all vertical chunks to use.
Load some chunks on the Y axis.
Remove the holes code.
Simplify the Simplex noise function
Start porting Ridged Multifractal Noise
Finished the Reidged Multifractal noise
go fmt ./...
Merge branch 'glass' into terrain-generator
Moved maps into own packed. Start cave testing.
go fmt ./...
First cave implementation. Needs more tuning.
Merge branch 'master' into terrain-generator
Okay caves.
Allow you to quickly switch between debug and normal cave rendering.