Initial implementation of commerical fertilizer, fertilizer bombs and improvements to fertilizing
Reserve some space in an item vector before interacting with it to prevent resize based pointer invalidation.
Only pop non auto-resume activities off the backlog.
Make autopickup auto-resume so it can be queued.
Do a redraw when finishing an activity to make sure the display is in a good state.
Special handling for autopickup activity.
Keep processing activities until we run out of moves or activities.
Shortened some of the command names, since it looks like a clump of letters in a 80x24 terminal
New names for zombified animals.
Adds oxyacetylene welding and cutting torch.

Can be used to repair, install parts into, and cut apart vehicles; this
requires goggles. Can be used to destroy some types of terrain and
furniture; this also requires goggles. Can be used in some crafting
recipes in place of an electric welder and in place of a forge in some
others. Cannot be used to repair items. Cannot be reloaded.
Coffee shop just did a 180, 5000 points woo
accidentally removed that newline at the end
Fixes category for a bunch of bits of armor.
Derp.
Thanks for catching that one, too.

He truly is a bug-sniper!
allows tool belts to be used as armor
Merge remote-tracking branches 'dda/pr/8987' and 'dda/pr/8988' into dda-master

* dda/pr/8987:
  accidentally removed that newline at the end
  Coffee shop just did a 180, 5000 points woo

* dda/pr/8988:
  Thanks for catching that one, too.
  Derp.
  Fixes category for a bunch of bits of armor.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into fertilizer_bomb

Conflicts:
	data/json/item_groups.json
	data/json/items/comestibles.json
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into fertilizer_bomb
Update monsters.json

Revert zombear to original name.