EntityDamageEvent
EntityDeathEvent
Merge remote-tracking branch 'upstream/master'
Work on pathfinding
Moved Packages
Fixed the path finder making weird paths
Added a rough command for testing ai
Fixed the try / catch block
Added /ai to command map
Put the sleep in the wrong block
Locked on the wrong object
Fixed pathfinder taking costly paths
Optimized path finder. Cut execution time in four
Fixed NPE on idle timeout on ai command
Got some basic work on goals, targets, and navigator
Worked on movement distance for mobs
Merge remote-tracking branch 'upstream/master'
More work on pathfinding
Removed the super annoying test
Flying spiders are gone