GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.

MinecraftForge/FML@7c5cf219042581545b6073de4e947448ffa10879 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7ad4eda6e5faa173cd6b21e70a2c444 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c596bb5502bf455d468d2b1ead0520f55 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d870ae150071c67b002597542eb206725 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b85240458f352f248e885684aaff4743 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df740a64c94d9ba05dd7e4412515abf5bb If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f5c58a494ed100dd4c1dd1a0c341dbf And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9332c7a7f290db05e6f18ef328016e2 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed463a6053526c7a46a990007711e3d0 Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@21084941127fc882d9968316a8f0669531e484df Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40704001231e602ceaedfa21a5df1edf Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06dc968fcc31d3e4e524e574acfdbb3b Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146f2eb3ad3833d40607da97831278ffb Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d5387512d0bee33ef99510ee5aac739 Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe23326a3d4f6b03e60b5cdaf78a484b3657 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22eef6068ccd6df1bd71cf58cba48eed AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80ae60ad2d8cdb40c5fdfdaeeaf16d00 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a15a0cceca7a0ded6095b746cdd017b Update README.txt
MinecraftForge/FML@f75838461cf6d9c5010cbfd2d9ef5ceec03268d7 Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d1bee371cf23cdfd0071de7c5175417 First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c6424709b20ce1e9bda0d85ce7fac47d157c2 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee168523154a0edae68c3180814eab1c7 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2cf5b24e7a25537d883260857b2107a Build.Gradle Patch
MinecraftForge/FML@20c7add8455cd16a4551ed13336a9ad4f9770cd1 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992eb6341d52d12fb6735415ab8e3c501d Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e297d5d59ce57138810627a9c7a1b412 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c78d7f3c35a331e993dd6e679fc7ac9 Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a84d35a78791e1bc3c7712cd90506f6 Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6dfca65c4d1dd23176d4c9d13d46b6f5 Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce07653732971837709ccf4de7e4c5c8e Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfea15ba2015cede72327703f273f74e3 Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c3379d0767247e51cbc3f7c631fe97a08 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b4614cfc35b403d756fe3ef550ebf50 Cleanup override warnings
MinecraftForge/FML@af7a58b9e50dbacf63cf4b5009abc52301609e1f Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a612c235013f3f92f1756811139a6de0 ItemStack swapping
MinecraftForge/FML@8597e45a0e417948db483006aa54e899f28b05ac Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9d1cac8550561f31f118589abc0c30a Fix ups from feedback.
MinecraftForge/FML@d89165021f33fbffb4563d86b30bd261506c6ea6 Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988385d38b964c615776f23a1718f5c27 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d8536bad3af5a036b70dae94097176b420 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639feded03ced26d9a06a98159f7a95b7 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5baaee53bee67d26d2fc6d3d003f095 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e8865a91292386a3738bb45bad0477a4b Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e02e2b6c6d006abe20d8497499fdf51f Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
MinecraftForge/FML@4ce3e73bfe36c02b10f504f93eff1bc94d640e32 Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
MinecraftForge/FML@cbe2ccbda461ec0ecf4d776fcd19ab31930cc3f1 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc62a842d132b2c2cc31e477acfba205 OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1a7c35bf4959f1af40606e6ee8a9d03 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e9bf8825b058fa35291165b4d1f1fb3 Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef9b5fd85cd1c17aa2013fca1bacd871 Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4b367aed56d79e916f17296842f675c Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b630afa22c0fdf060bf28edbf7b34d0f Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c7f122731619258a9e5a68a6111d5dd Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
MinecraftForge/FML@dc02d56195606d3ba2f1c5036fc8c0ddb67c843f Fix derp with ModType annotation. mods should load again now..