Added "camera"
Working on the client side map code (read more)

I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
The client->server->client region protocol is working
The basic server map is being displayed in the client
Fixed some framerate issues
Wrote a potentially buggy algorithm

This algorithm is designed to find the distance of a certain region,
however it may have been better to do a quick check, rather than worrying
how many regions were loaded at once.
The map paging is functional
Merge branch 'net-map'
Added a link to the stable build