Use regular for loop for nested SharedResources
IntermediateSerializer can now handle the type TimeSpan.
Added intermediate deserializer unit test for 'system types' currently only tests TimeSpan.
Updated NuGet package definitions
Included the new Windows Phone 8.1 project template

Also updated Game.cs example to the new one included with WP8.1 (Spinning cube)
Call OnAfterSelect() after SelectSingleNode is called. This is needed so that the UI will correctly notice when the left/right arrow keys are pressed.
IndexBufferTest

Tests for `IndexBuffer.GetData()`
Removed MGCB command trimming, fixes #3130
reverse the order of Assert.AreEqual
Fix IndexBuffer.GetData()

Make use of offsetInBytes & elementCount parameters.
Removed compiled DLL's, these should not be in the repo.
Merge pull request #3261 from mrhelmut/develop

Removed MGCB command trimming, fixes #3130
Merge pull request #3264 from nkast/fixIndexBufferGetData

Fix IndexBuffer.GetData()
Add a context menu to the output window with Copy and Select all buttons.
Merge pull request #3257 from dneelyep/Issue3256

Trigger selection event when left/right arrow keys are used in the UI.
Merge pull request #3232 from SickheadGames/TimeSpanSerializer

Added TimeSpanSerializer.cs
Merge pull request #3217 from emarcotte/develop

Use indexed for loop for nested shared resources
Convert context menu methods into lambdas for succinctness.
Merge pull request #3267 from dneelyep/Issue3265

Add a context menu to the output window with Copy and Select all buttons.
Merge pull request #3253 from DDReaper/NuGet_Update_20141210

Updated NuGet package definitions
Merge branch 'develop' of https://github.com/mono/MonoGame into VideoStateFix