Base AI class has some features removed will be added later once gamemode and player states are available. AmethystBot is example character that is used with AI
(#11) Weapon classes.
(#11) PlayerController and Character class updates.
(#11) Update Lighting
(#11) AI Module.
(#11) Weapon Class
(#11) Character
(#11) Map lighting (AGAIN)
Merge pull request #12 from opiepj/feature/11-weapon-class

Feature/11 weapon class
(#11) Arranaged files.
(#11) Weapon classes with a little something something.
(#11) Intermediate files
Merge pull request #14 from opiepj/bugfix/11-weapon-class

Bugfix/11 weapon class
Removed Intermediate folder
Ignore umap file

ignore map files
InverseSafe function changed to inverse in update 5.0
Update .gitignore
Overload to override in order for xcode to compile
Update .gitignore
(#16) Makes gamemode use blueprint