FIX: calculation of dynamic uniforms not traversing the scene graph
WIP: biomolecule rendering
FIX: frustum culling a property of mesh not geometry
UPDATE: three.js
CODE: refactored and cleaned up css
CODE: missing file from css refactoring
ADD: capsid example to show biomol
Merge branch 'master' into dev
Merge commit '86c54c393ca435abd9a75cbb8acc45bd0d7470bc' into dev
Merge commit '86c54c393ca435abd9a75cbb8acc45bd0d7470bc'
Merge branch 'dev'