better touch input for camera and resize logic for mobile
fix for uvmap modifier
add flashing color to play/pause/stop
begin work on adding some content libraries hard-coded into the system
fix up window resize logic
move warning to menubar
update selection gizmos
more efficient updates for animated meshes
trying to make scenemanager more efficient
revet changes to threejs, which broke manual bone manipulation
more work to improve octree performance. Trying again to cache bounding boxes - I feel like we tried this once before and it caused problems, but it seems to work nicely now. Also some minor tuning in the scenemanager and renderer.
update mouse out logic
Merge branch 'master' into development
hookup octree to menu
signup page was using old login
fix problem with login and reset password