Prevent slowing player down while absorbing in the ether. If player leaves ground while absorbing, the absorb speed will be maintained.
Characters look at velocitychange rather than velocity, allowing for turning in space.
Ensure that characters generates fluffs while floating in ether.
Holding off on orienting fluffs with rigidbody.
Updated fluff catching flash to make more noticeable. The flash also points towards the thrower of the fluff.