Everything but replace decorator

* Curse constants
* Robe of the archmagi colors table
* specific cursed item item types
* specific cursed item attributes
* tables for new living creature item type (bag of devouring is only
item with this item type)
* Refactor decorators to magic item generator so that specific cursed
items can be intelligent
* Refactor to stress tests for magic gear generators to take into
account specific cursed items
* The magical armor stress test failed once because attributes was
empty.  Added armor name to know when it happens again and what caused
it
* All tests passing except new replace decorator