Implemented ConsoleInput sample in AngelScript. Added possibility to the Script subsystem to disable automatic execution of console input as AngelScript. Tidied up newlines from the ConsoleInput sample.
Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call.
Show OS mouse cursor in ConsoleInput sample.
Travis CI: API documentation update at 2014-03-04 10:52:52 UTC.
[ci package]
Fixed headless NinjaSnowWar.
Fixed shader error: '*' does not operate on 'int' and 'vec2', in PostProcess.glsl
Merge pull request #228 from andmar1x/master

Fixed shader error: '*' does not operate on 'int' and 'vec2' in PostProcess.glsl
Added contributor credit.
Added function in LuaScript subsystem to disable console input execution.
Travis CI: API documentation update at 2014-03-04 17:27:35 UTC.
[ci package]
Added Lua version of ConsoleInput sample.
Fixed comment.
Don't export LuaScript to Lua API, make SetExecuteConsoleCommands GetExecuteConsoleCommands as global functions.
Travis CI: API documentation update at 2014-03-05 04:33:15 UTC.
[ci package]
For Travis CI - use rsync for sync-ing readme and license files.
[ci skip]
Minor comment update on Lua samples. [ci skip]
For Travis CI - do not set ENABLE_TESTING build option when packaging.
Also hide grid when rendering editor's camera preview. [ci skip]
Fix the directory name. [ci skip]
Fix Editor crash when inspecting Drawable2D attributes.
[ci skip]
Fix inspecting AnimatedSprite2D & ParticleEmitter2D attrs in Editor.