document MoveIntoWorld
don't remove and add a trait at the same time
don't target or demolish oil derrick husks
Changed MiniYaml.NodesDict property into a method.

Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
Make "Ready" text alternate between red and white

Make color of "Ready" text alternate between red and white.

Made the code cleaner.

Whitespace correction.

Whitespace correction again.

Change color from red to green and make it moddable

Use enum for ReadyTextStyle

Use enum for cnc

Made variables public and simplified if statements

fix enum

fix enum and )

ReadyText settings in ra yaml

ReadyText settings in cnc yaml

Move values from code to ra yaml

Move values from code to cnc yaml

revert code changes cnc

revert code changes ra

move around a bit in ra yaml

move around a bit in cnc yaml

Add values to d2k yaml
Adds RallyPoint to Airfield, queues TakeOff
Avoid redundantly setting viewport parameters in BeginFrame.

- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
Minor changes to reduce allocation.

- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.
Merge pull request #5401 from RoosterDragon/nodesdict

Changed MiniYaml.NodesDict property into a method.
Merge pull request #5540 from RoosterDragon/begin-frame-cache-viewport

Avoid redundancy in BeginFrame.
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
Adjust travis config to update package lists before installing dependencies
Merge pull request #5621 from chrisforbes/travis-update-before-installing

Adjust travis config to update package lists before installing dependencies
Change terrain type from string based dictionaries to arrays
Add developer shortcut to reload chrome files

Hitting Ctrl+Shift+C will re-initialize the chrome provider,
reloading all chrome files instantly. Useful when changing the
UI.

Note: A new "RootWidget" was created to trap top-level (global)
shortcuts instead of putting everything in Widget.
Invalidate FrozenActors that don’t have any sprites. Fixes #4809.
Merge pull request #5463 from pavlos256/perf-terrain-movement

Change terrain type from string based dictionaries to arrays
Move GetTerrainIndex/Info from WorldUtils to Map
Move ClampToWorld from WorldUtils to Map
Move ChooseRandomCell from WorldUtils to Map