Alignment with DarkRP

Moved module loading code to a separate file, confirmed that modules do
still load.
Alignment with DarkRP - more config

Moved a few files to the config directory, and I've synchronized the
DarkRP font definitions. Currently addentities is broken.
Migration to new add entities system, Part 1

What should have been a simple migration to the new add entities format
blew up into a huge mess of adding new modules and porting over old
code. At this point, we're part way there. Some files are still erroring
out because of a move to DarkRP's chat system over LDRPs. Notable
changes are:

- Updated spawned_money entity
- Removed old AddExtraTeam function
- Updated Workarounds file to DarkRP
- Removed old player name changing code
- Removed LiquidRP hitman class since DarkRP has one now.
- Removed old localization file for modularized one
- Fixed jagged fonts in HUD
- Added many base module files
Migration to new add entities system, Part 2

Almost done here.

- Finished cleaning up any remaining AddChatCommand errors
- Updated the darkrp_laws entity
- Modularized LDRP trading and printer upgrades
- Updated afk, events, police, and sleep modules