fixed collisions for Circle and Polygon with other masks,
fixed Projection.overlaps() which really means !overlaps,
added pivot point to Polygon.debugDraw(),
still missing support for collisions against SlopedGrid and PixelMask
Streamlined HP.indexOf (optimized for dynamic platforms)
Adding button/axis definitions for PS3 controller.
Adding pressure sensitivity axes for PS3 buttons.
Typo.
Whoops - no home button on PS3 controller.
Merge pull request #181 from bendmorris/ps3

Adding button/axis definitions for PS3 controller.
Adding support for bitmap font rendering. Currently supports Starling XML format. Only works on HW rendering mode.
Figure out textWidth and textHeight when rendering.
Changeable bitmap font sizes.
Set autoWidth/autoHeight if width=0/height=0 when created.
RenderMode.has seems to be deprecated with a recent HaxePunk update.
Use _blit to determine whether to use hardware acceleration.
Implementing bitmap text rendering for non-hardware accelerated mode.
Need to update color info on hw accelerated mode.
Don't set a default color or rgb never gets updated.
Change default color to something invalid or rgb doesn't get updated when the text is black.
Use width/height for buffer size if they were provided originally.
Fixing autoWidth/autoHeight behavior when only one is set.
Render everything in layer order instead of using sprites