SCRIPTS/SQL: November Update: Misc Id Shifts

Attempts to locate and shift script ids to match new npc ids as necessary

I double checked any that were noted in a comment, but otherwise largely assumed they shifted by one, since all zones shifted by 1 with the addition of UnityMaster npc.

This means that if the npc was broken before from neglect, it probably still is, but otherwise its likely fixed.

I couldn't possibly test everything myself so please help test and report remaining issues.

This for sure fixes:
-All startup warnings with the new npc ids
-Errors on the console about transports, treasure chests, and coffers
-Some neglected npc scripts that had fallen several ids out of date (thanks to these being labeled explicitly with a comment to what npc they were referring to)
-Many ids that got bumped by 1 with all the zones being bumped

This could possibly break...
-Npcs that got bumped by 1 that have a lower id than the unity master in the zone (i tried to catch these and I think I caught most and didnt bump)
-Npcs that were already broken because they were more than 1 out of date, but not labeled with a comment prompting me to manually verify, those these would have been previously broken anyways.