Phase disabled in GuildHalls and Arenas

Phase is right out in arenas, but it also doesn't quite make sense in
guild halls under any conditions. If phase time doesn't count down for
hall owners, they can just sit phased out and watch a hall takeover
while invincible. If attacking enemies can phase out, they can scout all
the guild defenses while invincible.

Let's just skip all that and prevent phasing in halls.
One reagent bag per user, cannot drop them

This should prevent people from dropping reagent bags or having more
than one.
Reagentbag on / off

Say reagentbag on or reagentbag off to start automatically putting new
reagents in your bag or stop doing so.
Changed object flags

Potion and scroll spell items no longer have APPLY_YES, wands now do
have it. This should fix the targeting reticle issue.
Display Instrument spellpower appropriately

0 general spellpower was overriding jala instrument power in display
logic
Fix missing overhead wall in Mausoleum

Sloped ceiling did not match sector height
Delete reflections upon phasing out

Yeah... reflections were sticking around invincible, but still attacked
people. Hilarious, but very bad.
AutoCombining of Spell Items

Potions, scrolls, and wands will now autocombine and average their
spellpowers. All types now also display their charges remaining and
spellpower.

You can toggle this by saying autocombine off, or autocombine on.
Toggle for autocombining
Touch spells give the caster some light

Casting touch spells will give their wielder 20 light, because their
hands are glowing.
No Distilling in arena

Thanks to reagless changes, distilling in the arena is producing free
potions.
remove +1 from GetSkillAbility
Add new debuff class, move debuffs
sanity check for wpn dmg in description
Detect good/evil will correctly add state
Stop error when yelling
Stop sqdt error in atakspel
Shrine save over recreate fixed (for real)
Proper resizing of IDC_APPLY
Scaling at the correct spot in the calculation now.