Transmuting removed. It is no longer needed when booster packs exist.
Upgrade and Pillarify still exists.
Fixed a rarity bug that I had missed.
Merge branch 'master' of https://github.com/serprex/openEtG
Fixed trading and added small trading "features" (can't trade pillars, can cancle trade, only same rarity).
Also made it impossible to trade any card from your starting deck, but only works on new accounts.
You can now only win common and uncommons from battles. Added Chaos Shield.
Fixed a bug that made it impossible to trade more than once without reloading.
Changed Lifesmith's ability to not make the creature flying.
Also changed so that card costs are paid before the card effect takes place instead of after, it was a bit weird with nova and immo since the cost could be one the quanta that was generated, which didn't really make sense.
Increased booster cost to 30. Fixed a bug with metaporphosis, the google doc automatically changed "true" to "TRUE", so I changed it to "all" instead.
Renamed AI to Commoner and Champion, added Mage and Demigod. Made champion a bit stronger and commoner a bit easier and mage are between commoner and champion. Demigods have fixed decks made by dawn to dusk. Implemented Alpha Wolf and are trying to add Unstable Shapehifter.
Fixed the onplay logic, Mimic ability works now, also removed some commented code that weren't in use.
Fixed the onplay logic, Mimic ability works now, also removed some commented code that weren't in use.
Merge branch 'master' of https://github.com/Fippe94/openEtG
Added the new actives in the ai.eval
Fixed Gift of Oceanus. Made some fixes to both kinds of AI:
targeting.ai now has better FW and Skyblitz logic, and considers onplay abilties with RT.
added some stuff in eval.ai to hopefully make the nightmare lgoic better (apparently it now sometimes nightmares the players own creatures)
Fixed so top 10 is actually top 10 and not top 11. Also added a new demigod
Added private chat and made different colors for different types messages (private is blue, trade/pvp requests are red)
Changed so that the cost for a game is returned after winning, lowered rewards as a result, EM are slightly nerfed as a result.
Fixed so Repulsor stacks, and changed mitosis logic so it doesn't mito when field is full.
Made so that the ingame buttons Cancel and End Turn now only show when they are needed. Also fixed a bug that made it impossible tp pvp in sandbox mode.
Chroma mark give 3 random quanta instead of 1
Updated lobby UI.
Merge pull request #2 from SethKips/master

Updated lobby UI