[TS] Add Defence buildings to the AI
Prevent the creation of Logfiles in the Game Directory
native dependencies are not required during the build
document Makefile changes
add lore to the description
make carryalls initially lift-off from high tech factories
enable high tech factory welding
fix overlapping shadows
split Hovers from WithShadow

fixes #4508
Added missing stance check.
Revive magenta desert tiles for compatibility reasons
Store the radar layers in a single buffered sheet.
Add a CellEntryChanged event to CellLayer.
Update only dirty radar pixels and refresh every tick.
Optimise actor radar rendering for another significant perf win.
Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s)
Add Upgrade support to Power/CanPowerDown
Support multiple Power traits
Merge pull request #6768 from atlimit8/PowerByUpgrade

Add Upgrade support to Power/CanPowerDown
Merge pull request #7018 from atlimit8/PoisonedByTiberiumByUpgrade

Control whether actor is poisioned by resource through the use of upgrades.