sector_manager: creating arrays for local dynamicTerrain, bonuses and hazards when sector change -- dynamicTerrain has the previous and next sectors items also
starting to debug dynamic text updates and level state paused state
level state paused issue resolved
resolved dynamic text issue by removing text listeners and adding to level state to which now caches dynamic text children and updates there
collection: check for dynamic terrain active before doing collision check (resolves reacting terrain issue); level03 set 2 branchs as static level terrain (was passing through them occasionally, since right on the edge of a sector)
GameConfig.js and lib dir moved to js dir
gruntfile: updated to accept --tgt param for server destinatation; credits updated to all use same font; trying to get full screen working (not happening);
fullscreen functionality working on start of game, play of level and restart after game over; level_state: player no longer being removed on pause; enemey_manager: correctly removing killed enemy; sector_manager: correctly adding previous and next sector dynamic terrain when moving forward/backward respectively; spider sprites and sizes modified