* LuaJIT include directories fixed
Merge branch 'development' of https://github.com/Sponk/NeoEditor into development
- Removed unused log file
+ Added log files to .gitignore
+ Initial publish dialog added. It is now possible to change the output directory.
+ Added basic editor plugin loading and execution
+ Lua callback system added. Plugins can now create an entry in the editor menu.
+ Added prefab plugin skeletton
+ getCurrentSelection added to a plugin's Lua interface
* Add prefab saving + a few Lua functions to get information
+ Basic grouping added. Scripts can now load meshes.
* Restructured level save for efficiency
* Small fixes for return values
* Loaded prefabs are now organized in a new group
* Fixed object update with parents. Path fixes on Windows
* Added option to select main level when publishing. Fixed packaging.
+ Added icon to the Windows executable
* Use add_definitions to automatically set the version string
* Sorted the order of submenus in menu bar
+ You can now add groups in the editor