Added touch joystick example

Using Clay.io's HTML5 Virtual Game Controller
add gamecontroller.js to view_lite.html for the side_view layout
Small link updates.
Merge pull request #134 from gabehollombe/touch_joystick_example

Added touch joystick example
Added BitDeli badge.
Merge branch 'origin/dev'

Conflicts:
	README.md
Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2
Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
Fixed some doc typos.
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
Upgraded p2 to latest build.
Fixed Body.removeFromWorld
Disabled World bounds by default.
Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.
Fresh build. Updated docs and re-built phaser.js.
Fix typos of method names in Button.js for doc #444
Fix typos in Phaser.Group#forEachExists for docs #447
Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445
debug#renderShapeConvex fixed, fix in p2 physics body creation #446
Fixing documentation errors #450
Fixed loadPolygon reference. Need to test decomp data next.
Fix typo for Phaser.InputHandler#pointerDragged for docs #451