PROJECT: add ZMQ to project
Merge branch 'master' into zmq
PROJECT: moved zmq to external, updated project files with zmq
LOGIN: chat server sockets initial implementation
CORE: initial implementation of chat server on map server side
-a lot of C++11 standard refactoring in zoneutils and related calls
CORE: /tell rerouting, raw packet rerouting
-added some important files i forgot to last time
CORE: yell, party, linkshell packet rerouting
-WIP party dynamics rerouting
CORE: party invite rerouting part 1
CORE: party invites (part 1), party moved to db, party reload command
CORE: more party invite rerouting/cross server parties
CORE: parties in same zone redone to use database for packets, party reloading redone to be thread safe
CORE: cross-server party creation, disband
CORE: Zoning to different servers
CORE: accounts_sessions cleanup on lobby socket close and map timeout
Merge branch 'master' into zmq

Conflicts:
	src/common/cbasetypes.h
	src/login/lobby.cpp
	src/map/ai/ai_char_normal.cpp
	src/map/entities/charentity.cpp
	src/map/entities/charentity.h
	src/map/map.cpp
	src/map/map.h
	src/map/packet_system.cpp
	src/map/packets/menu_merit.cpp
	src/map/packets/party_member_update.cpp
	src/map/packets/party_member_update.h
	src/map/party.cpp
	src/map/party.h
	src/map/utils/charutils.cpp
	src/map/utils/charutils.h
	src/map/utils/fishingutils.cpp
	src/map/utils/zoneutils.cpp
	win32/DSGame-server/DSGame-server.vcxproj
	win32/DSGame-server/DSGame-server.vcxproj.filters
CORE: fixes for speedsub in 0x37 (running animation)
-fixed animation with speed_mod > 87
-fixed animation with SE producer flag toggled on
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: Reverting experimental lag fix until a system can be implemented which resends important packets, but discards status update packets
CORE: lua5.1 -> luajit
-added global require for bit library
-removed -d lua libs
-removed require("bit") in all scripts that had it
Update linux configuration to use luajit instead of lua51