Preliminary textures placed in /tiles folder. Full automation of tile loading, working on map system next. Frustrations alleviated.
Updated readme and some other stuff to reflect the revision change.
Working on merging the versions, small fixes here and there.
Just commit damn it.
Working on collision detection

Eventually, this will encompass the npc/player system. I need to be able
to determine whether or not a player/npc is going to overlap a wall or
an entity on the grid.
Worked towards player/npc classes and shite

Added a player class so as to eventually move towards a "usable" release
of the engine.

Still have to work on a "HUD" and tidy things up. Working out of one
main.cpp might be a mistake, but I will fix that later on.
Eliminated last of the temporary code from init

I removed a load of code that was only there for testing purposes, which
have certainly expired in their usefulness. At the moment, there is some
more temp code to work out the kinks in the player/npc structure, which
will be removed when I properly get the creation code working.

That will be the next large chunk of code, aside from col_det() fixing.
Alright, peace.
Minor fixes, working on player class some more

Tried to create a larger map for testing purposes. Still some issues
with tiling on the right side. Need to fix that.
Updated README.md to reflect changes to engine

Fairly self-explanatory.
Ignore this

Just some changes to get them off this damned change log.