Enables automatic aiming of vehicle turrets
Handle MANUAL tag, just in case
Use existing aiming system, adapt for turrets
Add a targeting mode for turret aiming
Add a prepper house with a gunsmithing garage
Actually add new prepper house (and remove incorrect traps from other house)
Change landmine to buried landmine

I was going to create a separate trap for this, but it seems unnecessary.
Merge branch 'master' into manual-fire-turret
Add a Quiverfull movement house
Made Skill pointers everywhere const - they're not meant to be mutable
Fixes dispersion for plastic arrows.
Substitute fake ammo when turret is fed non-ammo of proper type
Switched to add instead of itemgroups
Merge pull request #10614 from Rivet-the-Zombie/arrowfix

Fixes dispersion for plastic arrows.
Add doghouse
Fix json
Prevent turrets from hitting stuff inside vehicles
Fix missing vehicle comparison, prevent targetting mons on our vehicle
Yet another missing vehicle comp

Oops, wrong variable name
Use is_inside instead of parts[part].inside