more work
work
even more
stuff
The LoadAll-method loaded the old mole from a sub directory.
Now a mole rotation property on spawners to fix the rotation of new enemies. Currently, only the new Jelly enemy has been imported, so it is the only one looking in the right direction.
It's working now
merge
Fixed bug where specials would have +1 multiplier
Fixed points of specials
Merge branch 'NewMaster' into BComboWombo2
Merge branch 'NewMaster' into GUI