cleanup
moved to sdl
glfw.GetTime > timer.clock

added some error checking when making framebuffers and shaders
added vON (mostly for testing)
added function:name()
fixed vfs not working properly on relative paths
disabled sdl..
enable render debugging if the debug field is set to true before initializing
fixed matrix rotation issues
fixed camera orientation again
fixed position buffer
more work on tests
tangents and bitangents are calculated
more work on deferred rendering
removed glu
wip image saving
framebuffers can be created with just one config (without name too) instead of multiple
improved love.graphics.newQuad()
improved love.graphics.newCanvas()
added framebuffer test
renamed files to appropriate names
removed the need for glu
removed uneeded file