Version bump forge to 1180
Fix up gson helper a little
Rewrite the beacon logic to run external from the TileEntity itself.
This means no more chunk loading (except when checking) \o/ Expects LOTS of issues currently
Version bump to 0.2.0
Require GameProfile on heads now and tidy up skin system a little
Add in the ability to show block bounding boxes
Cancel the event to prevent confusing readings
Move the fancy skull rendering over to FoxLib.
Fix zombie textures too
Properly implement the barrel and allow mapping of a TEOR to a string specified within the TE.
This allows multiple models/textures per TE, just each with their own TEOR
Version bump
Add in TrueTyper by Oku and fixed it up a little
Update license to MIT
Version bump and fix license
Convert GUI code to Java and move some stuff over from Tails
Split RenderHelper into two to allow it to compile correctly in gradle
Version bump to 0.4.0
Fix mcmod file (Thanks sMi for pointing that out)
Use SkinManager to fetch the players skin
Update obf name