- Added simple directional lighting
- Canvas now initialized with and bound to scope
- Fixed several WebGL Anti-patterns as per here: http://games.greggman.com/game/webgl-anti-patterns/
- Spinning in animation improved, perpetual spinning with modulo
- Event handling improved
- Moved setMatrixUniforms() to AngularGL.Utils
- Utility color converter functions implemented
- Test controller improved: new objects added
- Frontend: improved layout: with navbar + logo, color pickers to set ambient and light color, number inputs to set light's direction
TODO:
- refactor the way normals are computed
- avoid flickering due to eccessive rendering times