Don't update pieceCount for ALL_PIECES

It is currently unused and only adds
overhead for nothing.

Also set proper type of chess960.

No functional change.
Avoid recalculating CheckInfo in generate_castling()

No functional change.
Distribute part of first move time to other moves

Passed both short TC:
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 18907 W: 3475 L: 3322 D: 12110

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 19044 W: 2997 L: 2811 D: 13236

bench: 8430785
Fix an assert in Probcut

When running the following position:

8/kPp5/2P3p1/p1P1p1P1/2PpPp2/3p1p2/3P1P2/5K2 w - - 0 1

An assert is raised at depth 92:

assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);

This is because it happens that beta = 29832,
so rbeta = 30032 that is > VALUE_INFINITE

Bug spotted and analyzed by Uri, fix suggested by Joerg.

Other fixes where possible but this one is pointed
exactly at the source of the bug, so it is the best
from a code documentation point of view.

bench: 8430785
Fix a warning with Intel compiler

warning #2259: non-pointer conversion from "int" to
"uint8_t={unsigned char}" may lose significant bits

No functional change
Dynamic draw value

Try to avoid repetition draws at early midgame,
this should give an edge against weaker opponents
and reduce draw rate.

Tested for regressions with SPRT[-3, 1] and
passed both short TC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 68498 W: 12928 L: 12891 D: 42679

And long TC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 40212 W: 6386 L: 6295 D: 27531

bench: 7990513
Retire UCI_AnalyseMode option

It has been obsoleted out already some time ago
and currently there is no point in changing eval
score according to if we are in game or analyzing.

So retire the option.

No functional change.
Simplify Bitboards::pretty

No functional change.
Rename xxx_to_char() -> to_char()

No functional change.
Remove limit of minimumSplitDepth

There is no reason why an user cannot set
it at a value less than 4.

No functional change.
Pass CastlingFlag argument only

Instead of Color and CastlingSide. Change functions API
accordingly.

No functional change.
Revert dynamic draw value

When tested with weaker engines did not
performed as expected, actually it was even
a regression from standard version.

bench: 8430785
Some minor cleanup stuff

I came across while browsing the code.

No functional change.
Fix dbg_mean_of() for negative numbers

Type should be int64_t instead of uint64_t

No functional change.
Rename castling flag to castling right

This is a more conventional naming as
reported also in:

http://chessprogramming.wikispaces.com/Castling+rights

No functional change.
Retire SERIALIZE macros

Explicitly write the 'while' loops. This adds some
code but makes clear what's the code behind the
macro.

No functional change.
Simplify generate<EVASIONS>

No speed regression, tested with both perft and
bench.

No functional change.
lower KingAttackWeights, values obtained with help of SPSA script on slow machine and with very short TC i.e. very low search depths
increasing addend and thus rounding up in more cases
a more conservative way of downscaling, keeping the ratios between piece weights intact and using half-weight rounding effect