Resources system refactor
Tweak public transport and surface,access width
Add new cemetery shaders
Add some more access tags that mean impassable obstacles in routing.xml
Rework "barriers" section in rounting.xml

In real routing, OsmAnd sometimes navigated me into a bollard. But there the passage is impossible by default. See http://wiki.openstreetmap.org/wiki/Tag:barrier%3Dbollard, the default is access only to foot and bicycle.

So I propose to rewrite the barriers section so that by default any barrier is impassable to a car. Only ones with access to a vehicle/car explicitly listed are passable. Lacking an access* tag, only make some known ones passable.

I am not sure what exactly the number in "value" means in this section. So it is possible I got some wrong. But I hope the idea is clear from the patch.
Add missing barrier=entrance in routing.xml.

Forgot barrier=entrance that is actually no barrier.
Resources rework
Merge branch 'master' of ssh://github.com/osmandapp/OsmAnd-resources
Script fix
Script fix
Parameterize Touring view color scheme to make more functional modules from default renderer available
remove unused lines
keep default render template in sync
remaining template syncing
Test if surface of tertiary roads becomes available if color sonstant is moved to groupFilter
Fix
Merge branch 'master' of ssh://github.com/osmandapp/OsmAnd-resources
Fix bugs
In Touring View reference tag and value only on top level to facilitate using special features from default renderer
Reference tag and value only (for smaller highways for now only) on top level in default renderer to make special features available in other renderers