Remove qgl lines put there mistakenly
Texture format and internal format must be equal on ES
No BlitFramebuffer on ES
Make multiview readonly because it depends on EGL
More GLES fixes. ref_gl compiles without errors.
More Android fixes
16-align shader passes
Correct QF_GLSL_VERSION on GLES
GL ES SL 3 stuff
Another ESSL3 fix
16-align shader passes in another place
Align non-char pointers to 16bytes
This should fix all alignment issues in shaders
More GLES fixes, add GL_NV_shadow GLSL part
Add GL_NV_shadow and GLES3 shadow support
Proper GLES2 shadow support
passOffset is not used anymore
GLES2 uses UNIFORM_VECTORS, not _COMPONENTS
No FXAA2 double swizzle, max GLSL bones
initial cmake commit