Team and other functionality should work now. See description

User can choose team using spinner. Users cannot choose a team already
previously chosen (no civil wars here!) When press done, class passes
team ID and units to next team2 set-up class. When press done, passes
that team ID and units of team 1 and 2 to map settings. ID 0 is pirate,
ID 1 is navy, ID n is how many other teams we want. The size method of
the map setting class should pass correctly now....though I could be
wrong. Right now, I am half asleep. Here are the variables passed from
the team set-up and map setting classes to the battle map (not exact
name in code)-

Team1 ID
Team1 Assault Counts
Team1 Rusher Counts
Team1 Heavy Counts

Team2 ID
Team2 Assault Counts
Team2 Rusher Counts
Team2 Heavy Counts