Fix Vec4::SetZero() not clearing all lanes.
Clean up some conversion warnings.
Use floats and SSE for spline colors.
Merge pull request #7177 from unknownbrackets/spline-minor

Use floats for color values in splines
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
Some work towards being able to build two JITs together

This will be useful for testing/debugging, but not there yet.
Typo fix
Again, sigh..
Blackberry buildfix, added a commen this time..
Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures

Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
Fix controls disappearing in non-buffered rendering in some games
Allocate a correct amount for helper threads.

This was usually "saved" by the round up to 0x100, but was
underallocating.
Silence an initialization warning.

Pretty sure it's wrong but this isn't that hot anyway.
Blackberry buildfix.
MediaEngine: Get rid of implicit boolean conversions to int
Merge pull request #7179 from lioncash/implicit

MediaEngine: Get rid of implicit boolean conversions to int
sceNetAdhoc: Remove unnecessary assignments
Merge pull request #7180 from lioncash/assign

sceNetAdhoc: Remove unnecessary assignments
dx9: Fix splines and beziers in Direct3D.

Fixes #7181.
dx9: Clean up some differences in spline code.

Hmm, the spell effects look wrong.  Maybe a separate bug.