Resolve #63 Just included a link in the package metadata
#61 Removed existing support for ProtocolState
#61 Added synchronization methods to ProtocolState
#61 Added variable to override state values
#61 Added logic to maintain a state
Changed GameEvent to ProtocolEvent
#61 Added protocol state initialization and apply()
#61 Updated and enabled the protocol support example test
#61 Added check and test for null values in protocol sate
#61 Loading the config now overrides the state
#61 Fix for difference using full state instead of segment
#61 Connection controller now has it's own state object
Added lease update for protocol appdomain
Fix for BF4 not updating kill counts on kill
Connection state alteration of state now fires protocol event
Hack/Fix for ping = max ushort

Or it's more and failing validation. I didn't look that hard for now.
Shuffled the .Net and .Net.Shared libraries

Procon.Net will now just contain protocols that could potentially be
shared amongst libraries.