We now start players in a holding area map before a match begins. Upon the start of the match, we load the map and move them back on it.
Tying in dynamic map generation and loading. Works, though the generator is VERY basic.
Kick players out immediately on arena destruction.
Maps now generate with forests/mountains. Also made match restarting go back to the holding map.
Completely reload units when repairing between waves. Fixes #63 and a few other issues.
Simplifying Puppet method signatures.