Upd Makefile

Fix small typo in intif.h, ifndef was being unused.
Upd Makefile to simplify libconfig inclusion
Implemented Wolfchev's Laboratory instance. (credits: Hercules 1a477c4)

Signed-off-by: Euphy <euphy.raliel@rathena.org>
Bug Fixes
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.
Applied remaining effects for Vellum weapons. (bugreport:7986)
Follow up to 89ef868 to fix compile issues.
Bug Fixes
* Cleaned up Weapon Research and Cart Revolution bonuses.
* Added missing Hit bonus for Training Axe.
* Removed an extra check for Research Fire Earth.
* Updated Dragonology race bonuses rate for renewal.
* Fixed Knuckle Arrow sliding effect.
* Bows should not get a refine bonus.
Bug Fixes
* Fixed a typo in a define. Thanks to exneval.
* Fixed a potential crash with Ankle Snare. (bugreport:8977)
* Fixed a potential crash with Explosion Spirits SP recovery. (bugreport:8978)
* Cleaned up Fire Expansion - Acid, Varetyr Spear, Kunai, Dark Crow, Counter Slash, Taekwon Kicks, Freezing Trap, Weapon ATK Element bonus, and Force of Vanguard damage formulas.
* Added missing Research Fire Earth VIT bonus.
* Fixed some potential issues with ATK calculations. Follow up to 89ef868's battle calculation cleanup. Thanks to exneval.
* Another follow up to 89ef868 to resolve Extremity Fist sliding effect.
* Various clean-ups.
Bug Fixes
* Added missing feature flag for the Auction System. (bugreport:8980) (Hercules 646f7e2)
* Some more clean ups to skills that have a sliding effect. Thanks to exneval.
* Adjusted Flash Combo damage for renewal.
* Moved Explosion Spirits timer and added extra check to avoid map server crashes.
Follow up to 577079b to fix compile errors.
Added a few missing 'changequest' commands to Alchemist job quest. (Hercules 4b4e573)
Minor cleanup in Wolfchev's Laboratory script.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
Merge branch 'upstream/master'