New project and some revision to how the lists of data are handled for models/meshes
- New MORPG project added
- Meshes now fully utilitize the power of the List!
- The bool conversion operator of List is now removed (thank god!) as it was causing severe brain damage and loads of run-time errors.
- GameState now re-named to AppState, as that fits it much better.
- Includes adjusted for Mesh so that it isn't included by accident into every f****** file. Remember: Always use forward declarations where possible in header files, and include the actual relevant file in the implementation...