BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls.
Updated docs - they now actually list the new body methods :)
Updated Mouse to use event.button not event.which, so the const references are correct (fix #464)
Fixed for renderSpriteInfo.
Body.x/y didn't use pxpi. Also fixed out of bounds example.
TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377)
We now force IE11 into Canvas mode to avoid a Pixi bug with pre-multiplied alpha. Will remove once that is fixed, sorry, but it's better than no game at all, right? :(
Loader.setPreloadSprite() will now set sprite.visible = true once the crop has been applied. Should help avoid issues (#430) on super-slow connections.
Velocity is back on track :)
Debug functions and more examples
Debug functions ? Seems last commit didn't work
And some more examples updated :)