-common texture loader available now for 2D and 3D
-using the engine has been made much easier, the World is now the main class and can setup most things now with very little code. There is still more to go here, the idea being that all the commands are driven through the world
-removed classes which had package specific hard coded locations, made them generated
-removed the need for the URL decoders to have hard coded packages in
-Added FPS to the Hud
-View matrix now has a listener architecture so that any class can get camera updates
-Background color can now be set via the world, default is black