added assimp build scripts.
use defines rather than skipping source files.
linking in assimp + using its pch.
Pack the animation node names, and a few TODO notes on where these should be used to appropriately map only models correctly later.
Get matrix from pointer (UNSECURE)
Renamed of "Primitive" to "Mesh" in Model data types, makes more sense this way.
Start of an assimp model importer.
Moved max bones into the uniform buffer block.