Simple effect that adds an animation (tween) to the entity. Needed for implementing in-out animations
Bug fixed in timers. Done timers were getting removed inside the loop, causing next timers not getting updated.
Adds a special variable that points to the latest entity added. Useful for "chaining" addEntity and scriptall effects
Bug fixed in RemoveEntity. Entities cannot be removed inside the effects processing loop 'cause it alters the flow (entity components get removed before all the entity processing is complete). A new system has been added to solve this problem
finishLoading() added to EntitiesLoader. Needed for adding entities from separate files
AddEntity effect. Supports in-out animations and temporal entities
bindings
big test
PendingForRemoval and PendingForRemovalSystem renamed to RemoveEntityComponent and RemoveEntitiesSystem
Comments in add entity executor addressed
Removed the possibility of having embedded entities defined in AddEntity effect
fullDuration() moved to TweenSystem
addTimerWithEffect() moved to EffectsSystem and renamed to launchDelayEffect()
Changes needed after rebase
Merge pull request #528 from jtorrente/addentity

Add entity effect