Spotter x-axis camera movement
Fixed avatar movement, Spotter y-axis

Player avatars move according to the direction the camera is facing.
Less confusing.
visible zones
Target updates GUI with victory.

winState variable added to HUD. targetSoundController (which is now just
used to control the target at all) accesses HUD and sets winState to
true upon collision of boat and target.
Target Plays Sound and Updates GUI properly.
Target Hidden
Splash ParticleSystem created.
HUD displays some controls
cherrywood oars
2 players, movement fixes, cannonball fixes

cannonballs explode on water, players no longer clip through boat
4 players, fixed rapids, made cannons reset on idle
pink player 3
purpler player 4
white player 4
fov = 45, different camera defaults
two girls one oar fixed
New sail, responds to boat movement
Some controller niceness

Adding a new controller in-game works, removing the highest numbered
controller in-game works.

So, for example, if there are 3 people playing and anyone but player 3
disconnects, it causes issues. I don't know why yet.
Readme done. Some work on splashes - not much.
Tidy'd up Readme.