Changed scanning so robots have a 90 deg field of view (based on turret direction).
Added robot health labels to the top of the screen
Delete copyBots.sh
Fix code formatting, delete errant CCNode
Bullets explode on impact with enemy
Fixed borked labels, use Configuration.h again
Randomly spawn robot y-position. Moved robots z-index under text label.
Field of view now lights up when robot is scanned.
Added NewAdvancedRobot which is same as AdvancedRobot but will stop action sequence immediately once state is left.