Fix for issue #441 - added check for the handler's ConsumesTouches property.
Fix for CCSprite.PositionX = value not updating a container sprite batch node.
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Rename a method that was incorrectly named.
update to latest monogame
Added demo/test of a rounded rect primitive from https://cocos2dxna.codeplex.com/discussions/568573#post1309173 and fixed the reinit of a CCRenderTexture from backgrounding. CCTexture2D supports an OnReInit action callback for custom reconstruction of textures, such as those from CCRenderTexture.
added calculation of the zorder range for a node and optimization change to reduce the recursion load during Visit() calls.
Fix for the CCSpriteBatchNode causing its children to reorder the draw order by mistake.