So I screwed up the jumping and shat code all over the page till it
worked; Im resolved on getting the jump thing down and then refactoring
the mess, as well as writing test code (which I've put off until I have
a jump method that works). Basically, I found that using physics is
helpful and that the time step I was using has to be a summation, not an
instance, and with that absolute movement was required. So I learned a
lot,