[s2149] Remove old recastnavigation files
[s2150] Reintroduce recastnavigation updated to commit rev

27-06-2014 23:23
returned MAX_ITER of optimizePathTopology to 32 after I removed the multi-nodes per tile
https://github.com/memononen/recastnavigation/commit/1c7bd46812966b6d46fefd7570a3043a2816fa2e
[s2151] Add new windows project for Detour and Recast
[s2152] Update code for new recast/detour return value.
[s2153] Update function signature of closestPointOnPoly and getTileAt
[s2154] Set use of 64 bit for polygone ref
[s2155] Restore movemap generator compil and change mmap files versions.
[s2156] Fix vmap geometry.

This patch fixes 3 issues with the vmap extractor. 1) Incorrectly uses full model geometry instead of bounding geometry. 2) Incorrectly converts vertex coordinates. 3) Forgets to convert coordinates on triangle indices.

The effects of [1] are that LOS issues appear anywhere geometry is used for decoration i.e. tree leaves, spider webs. [2] Causes models to be flipped. This isn't very noticable on most trees as flipping a cylinder results in the same cylinder, but it's very noticable on any non-symetical geometry (which, even includes trees, it's just harder to notice). [3] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).

You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.
[s2157] Change Vmap raw data version.
[s2158] Add CMake files for recastnavigation
[s2159] Set DT_POLYREF64 for all platforms and configuration build Not sure about cmake. Currently only provided VS2013 project is working, older vs project need adjustement.
[s2160] Update extractor binaries