(platform) added first skeleton for nested execution (where arcan uses its own shmif to connect to a parent), why? because recursion is sexy.
(core+) started cleaning up platform support for EGL (GLES2, GLES3, GL3) in preparation for better ARM devices, a world without X etc.
(platform) more work on egl driver and linux native input
(core) added SIMD for vec3f*matr4x4
(core) added early-out for screencords on non-rotated 2d object
merging nested mode draft