Improvements to ShipOrders and Navs. Speed enum incorporated.
Finished adding WeaponRangeTrackers and Weapons.
Prior to ShipFormations branch
interum commit
interum
Merge branch 'FleetFormations'

Conflicts:
	CodeEnv.Master.GameScriptAssembly/Game/Framework/AUnitCommandModel.cs
	CodeEnv.Master.GameScriptsFactory/Game/Framework/FleetCmdModel.cs
Prior to unit interface implementation branch.
IShip, IUnitElement and IUnitTarget interfaces implemented. Haven't found a way to effectively use them yet.
interum
Converted AUnitCommandModel to non-generic.
Prior to interfaces branch experiment.
Just prior to ModelInterfaces branch.
Done
Prior to FormationStationTracker as IDestinationTarget branch.
Formation Station now integrated into ShipNavigator as a target.
Prior to ShipHelm branch.
ShipNav changed to Helm
Prior to moving to UnitElementOrder and the concept of a standing Superior Order.
Element Standing Orders implemented. Sensors started but deferred. Frigate StateMachine race condition fixed.

Ship Human View begun.
Prior to most human view work, added event disablement capability and fixed intro scene and new game functionality.