Updated Deterring Democracy map. Now 2p.
Updated Deterring Democracy Plus map
Updated map Dead_in_Motion_redux. Now 2p.
Updated Lessons From Kosovo map
Updated Manufacturing Consent map. Fewer start loc
Renamed slippery_slopes. Added blue tib markers.
Updated & renamed no_escapism. added trees.
renamed skull valley. now 4p. bridges fixed.
Adding "pressure" map.
fixed tiberium tree in lessons_from_kosovo
balance tweak - make turret armor heavy

Since turrets have wood armor, they can get killed by flame tanks uber fast. It might be best if turrets are a counter to flame tanks, rather than their prey. If they have heavy armor, they will take far less damage, and not die instantly to a flame tank rush, making them able to contribute to some defense.
Fix build palette showing too many queued items when BuildLimit is reached

When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
Adjust air strike so it kills turret

The recent armor change for turrets made airstrike no longer killed it. 

Made Napalm do more damage to Heavy (and light); made Vulcan do less damage to Heavy so that airstrikes don't do too much damage to advanced towers, obelisks and SAM sites.
Merge pull request #5188 from obrakmann/buildlimit+shift-click-fix

Fix build palette showing too many queued items when BuildLimit is reached
Merge pull request #5181 from psydev/maps

Updated psydev's maps
Merge pull request #5186 from psydev/patch-7

balance tweak - make turret armor heavy
Produce actors in a FrameEndTask.
Re-enable shellmaps.
Add deprecation notice to the original api.
Add a new native-lua implementation.