Mime the ETC1 extension to handle the formats exposed by ES3 and GL4.3.
Add both ETC2 and EAC compressed texture formats.
Fix for Issue #441: gl-disabled-vertex-attrib.html too strict

Move the test from the fragment shader to the vertex shader to avoid relying on the accuracy of the perspective correction implementation.
Fix for Issue #441: gl-disabled-vertex-attrib.html too strict

Move the test from the fragment shader to the vertex shader to avoid relying on the accuracy of the perspective correction implementation.
Clean up texture-npot-video.html test

Remove unused or unnecessary global variables, duplicate printouts,
clearing before calling clearAndDrawUnitQuad and re-binding the texture
in the middle of the test.
Merge pull request #448 from NVIDIA/cleanup-video-test

Clean up texture-npot-video.html test
Merge pull request #445 from c0d1f1ed/fix-gl-disabled-vertex-attrib

Fix for Issue #441: gl-disabled-vertex-attrib.html too strict
oes-vertex-array-object-bufferData test added
added missing gl.viewport, clean up, some comments
tabs to spaces
formatting
small fixes to update vao-bufferData test
typo
Merge pull request #450 from andrewvarga/add-oes-vertex-array-object-bufferData-test

Add oes vertex array object buffer data test
additional check to make sure that vertexAttribPointer isn't called for not active attribute (case when getAttribLocation returns -1)
Add a test case for the default webgl context creation attributes.
Merge pull request #452 from zhenyao/default

Add a test case for the default webgl context creation attributes.
Vector constructor argument list validation

Tests to verify if the constructor expression is valid
Merge pull request #454 from jdashg/prop-ext-es3

Propose WEBGL_compressed_texture_es3 for compressed texture formats core to GLES3
In Khronos F2F meeting of WebGL WG, rewrote security considerations section as issues, and removed text forbidding exposing these extensions to arbitrary web pages.