First work on RPG2k Battle System. Not much yet, only displaying enemies and some windows.
Based on glynncs work on the RPG2k3 System but I will refactor it.
Remove BattleItem/Skill window functionality of normal windows is enough. Allow opening of Enemy, Item and Skill window.
Rename Battle scene states to make their purpose more clear
Use battle test army in battle tests. Implement SelectNext and PreviousActor
Implement "skeleton" for normal attack handling
Replace BattleMessage with a normal message box
Implement normal attacking
Refactor Game_Party and Game_EnemyParty to classes, inherit from Party_Base
Readd Battle Message and add special modes for the battle states
Battle: Implement Dieing
Add helper functions to Game_Party_Base
Implement retargeting when the selected target died
Rpg2k Battle: Implement Victory condition. Play SE when monster dies.
Implement Enemy sprite flashing (attack and damage)
Battle: Start implementing skill usage
Disable zoom for battle_animations, looks broken
Adjust Hp and Sp on battle test start. Reduce Sp on skill usage. Update Actor Status Window.
Window_Skill was crashing when the amount of entries was higher then the window (= when you had to scroll)
Settings up the Battle Test party used the wrong ID
Add basic logic for party attacking