Fix for stack/52b417ce7841550ad40d8834 stack/52b37bf17841550ad40d847f stack/52b3099878415511e43777ef
OCTGN doesn't crash anymore if it loads up a bad script, it instead shows you the error
Messages from the pre game lobby get put into the game chat window when it starts
Fixes annoying developers stack/52b27dcd78415515f8d55c3e
Fix stack/52bb2dfd7841550e64b7e6c5
Fixes stack/52b249d578415515f8d55afa
Should fix stack/52b5fd8878415508cc7a1d10
Remove the ability to modify other players junk.
Fixed stack/52b43f077841550ad40d8928
If you don't own a card, or the group the card is in, or the destination group, you can't move a card with a script.
Extra recentchanges.txt
Merge pull request #1186 from DarkSir23/test

Card Pool Loading and Marker Fixes
Fixed data directory only able to be located on c:\
Merge branch 'test' of github.com:kellyelton/OCTGN into test
Auto generated commit for version 3.1.121.263-Test
Auto generated commit for version 3.1.122.263
Fixed shuffle acting like a goose.
Fixed fake dc message.
Good start for table piles.
More messages for good sport.
Added some code for a new way of dealing with messages.
Added interface for Player.
So, gutted the old trace system for in game messages/chat
Built the pregame lobby into the game window
Fixed some weird timing bugs maybe.
Possibly broke more shit than I fixed.
Added a bit more parsing to tease out users usernames better.