12/11 Drops 2 blocks (also testing branch test)

Mostly just testing using a separate branch for smaller commits. Made
him able to drop two blocks instead of just one.
0.0.1 env collision started. map object established

Getting ready to make a map maker. Also worked on collision but ran into
problems. Added a version counter in the corner of the screen.
0.0.2 Collision works for env

I'm done working on collision for now. It still uses the awful methods
it's been using but it works for all types of collision so for now, it's
done.
0.0.3 Loading from map file started

Got a good start on loading maps from files. Started a map making
program but it only has some testing things in it. Also fixed a quick
collision thing I forgot earlier.
0.0.4 Background tiles

Added background tiles. Code starting to really feel clunky. Collision
with background tiles isn't totally done either.
Map Maker 0.0.1 Map file loading and exporting.

Got started on the map maker. A pretty good start.
Map Maker 0.2 Screen scrolling and height changing

(removed the leftmost digit from version number to avoid confusion with
main game version numbers) You can now move about the screen freely.
Main update is that clicking on a tile results in an event. Right now
it's just height changing but it paves the way for the rest of the
functions.
Map Maker 1.0 Most main functions functional

Map maker is now usable. Everything but events are operational.
Map Maker 1.1 GUI updated.

Also more images from the drive.
Map Maker 1.2  Fill tool added. GUI embellishment.

Added fill tool. Hold down shift to use. Selecting what to place is now
on a scrolling menu.
0.0.5 Events added.

Warping event added. A couple other minor updates to code. Some coming
from map maker.
0.1.0 and Map Maker 1.4 Compiler

Maps made in the map maker are now playable in the game. The process is
a bit daunting but lots of changes will still be made for ease of use
and looks.
Merge pull request #4 from FigyTuna/developement

Developement