Randomized AI starting lawsets
Removed NT Default, Robocop, Paladin from starting rolls. Adjusted priority to 75% Asimov, 25% Corporate.
Seriously 70/30 Asimov/Corporate this time
Non-Asimov lawsets commented out. Double Asimov so proc doesn't break.
Improved comments, reinitialized base_law_type as Asimov
Makes NO_BLOOD mobs no longer able to receive internal_bleeding wounds when undergoing the create wound process.
Merge branch 'Bleeding-Edge' of https://github.com/Scottzar/vgstation13
Fixes dwarf gene message along with a few typos.
Merge pull request #1551 from ESwordTheCat/Bleeding-Edge

cleanup flash rev code, also fix for bad check from last commit that mak...
Changelog time!
y
Changing the preference system from flatfile over to sqlite to fix
corruption of sav files and to see the limits of sqlite.
Fix for heist?
fix vox objectives, clean the code and add a OOC info for shuttle return at base when heist game mode.
gib readable
Merge pull request #1553 from ESwordTheCat/heist

Fix for heist?
Merge pull request #1546 from Hoshi-chan/examine_fix

Fixes dwarf gene message along with a couple typos
maptext fix for vampire UI
Adding a clean database file, including the sql needed to create sqlite database.
Outstanding issues should have been fixed and so it should be ready for testing now.
Quick fix where numbers weren't being sanitized properly.