Assume OpenGL ES 2.0 is supported on ICS and higher devices
Fixes running jME3 in Android Emulator
Fix OGG/Vorbis stream looping
Previously, a discontinuity occurred when looping an OGG/Vorbis stream,
this happens due to a bug in J-Ogg library. To work around this issue,
we load the logical ogg stream and vorbis stream from scratch based
on the already loaded existing OGG pages instead of using the
buggy setTime(0) call.
Fix OGL version parsing
Fix ESSL version parsing (incorrect prefix)
Disable NDK downloading for Travis CI build
NDK is multi-platform, so natives can be updated by developer.
Add streaming + looping support for Android vorbis audio
Initialize OpenAL context in the render thread
Also remove useless AndroidAudioRenderer from jme3-ios
Replace AtomicBoolean with Object as the audio thread lock
Officially switch to the new Android audio system
Now uses OpenAL Soft 1.16 by default with the Tremor-based OGG/Vorbis decoder.
All jME3 audio features now work on Android.
The old Android MediaPlayer based audio renderer is now deprecated
Officially switch to the new Android audio system (PART 2..)
Fix incorrect animation when dynamically switching from SW anim -> HW anim
Fix items in Translucent bucket not be rendered in AWT panels
AWT panels: fix flipped coords when mouse pressed or released
Merge pull request #28 from jMonkeyEngine/master

goodies