Added enemy moving towards player with no other interaction
Added Audio manager
Added basic sound manager which runs a sound loop to game
Added ambient sound based on distance to enemy
Added in pickups randomly generating in buildings
Cleaned up the way buildings are drawn to enable for better collision, movement temporarily disabled
Added collision detection although buggy, movement reenabled
Can now find if enemy is in flashlight, enemy stops in sight
Pickup method created, not working as intended
Can pick up items, picked up items displayed on HUD, sanity bar working and displayed on HUD
Spawn house now only generates once in the middle of the map, player spawns inside spawn house