Remove netchan encoding.

This encoding was used by quake3 to avoid being detected by routers
and also to be more difficult to hack. This is not needed anymore
since we are open source and obviously broke compat with Q3

Breaks compatibility of the netcode.
Remove the startup cache, it is only useful for single player
Merge PM_FlyMove and PM_NoclipMove into PM_GhostMove.
Nuke spectator door teleporters and allow spectators to noclip through movers.

Note that this uses an existing hack in the server side trace code. The client
will trace differently, leading to lag-dependent jerks when flying through
movers. The next step will be extending the base trace code's filtering to
allow the exclusion of content types.
Add a skip mask to all traces, which allows to selectively ignore content types.

This commit breaks VM/Engine backwards compatibility.
More tracing related cleanup.
Tentatively extend trace (skip-)masks to entities on both client and server side.

Spectators noclip through doors again (broken in 80285be).
Increase default spectator fly speed and decrease its bounding box.
Merge branch 'master' into for-0.28
Merge branch 'master' into for-0.30
Include DEPS in pk3 checksum
Merge remote-tracking branch 'origin/master' into specmove

Conflicts:
	src/gamelogic/cgame/cg_draw.c
Merge remote-tracking branch 'origin/master' into for-0.30
Merge pull request #334 from Unvanquished/specmove

Allow spectators to noclip through doors, instead of teleport.
remove swp file that snuck in
Version bump
UI: Circlemenu: Make circle-images colour-agnostic, implem team-based colours
UI Fix: hide pause-menu when changing a team from there
UI: Large amount of HUD tweaks

Shared HUD
 - Move map-location to above gameplay stats (fps, time, etc)
 - reduce reticle opacity

Momentum bars
 - Move slightly lower
 - Remove background colouring of icons + recolour them
 - Improve human mom-bar subtlety, so it blends with the rest of the human HUD better
Tidy formatting of human_build.rml