untestet updates on request and message handling.
Initial commit
Changing workstation.
something went wrong during merge, reverted to before
Merge branch 'Network' of https://github.com/ROLL-E/roll-e into Network
Merge remote-tracking branch 'origin' into Network

Conflicts:
	Server/Server.pro
	Server/include/Story.h
	Server/main.cc
Merged master to Network, compiling but not properly tested.
Character should be done, will not run sinces ClienInventory isn't done yet
Added .cc file to ClientInventory, should work properly.
Item and Charachter should be done. They now use Q-verison of datatypes (QString etc) instead of std::
merging for serializations.
tried to merge, now working to solve errors, need sleep.
All execpt GUI and network done in Client.
fixed a small slipup.
Was able to send a message from an external client to ingame characters.
Testversion for joining game from remote.
messaging working locally, now integrating remote client.
can't seem to communicate properly.
can't seem to get Client working.
Merge branch 'Network' of https://github.com/ROLL-E/roll-e into Network