Don't scale every sprite, but scale the entire world at once.
Group object now handles setting the initial position on an entities Sprite object.
Doors now get the correct sprite when placed and being opened.
The world uses the zoom property from the game's settings.
Added the new Decoration tileset.
Added the decoration tileset and made sure the Decoration factory used this tileset when placing grass!
Entities now hold the name of their texture so this can be changed in the Movement system.
Made the Lightmap work with PIXI.js. I think this object is still up for some heavy improvements...
Added the UI tileset and started using it for the spell and quickslot bar.
Vertical doors now get the right sprite when opened.
Code reformatting.
Added 2 new TODO's.