add button to change lineedit value with mouse drag. Inspired from Unreal editor.
set style for drag slider
fixed coding style
prevent save undo action while drag in material
Change icon for drag slider
Merge remote-tracking branch 'remotes/rifai/master'
[Added] Ability to create script object by specifying an interface it implements instead. This interface has to be registered with the engine via engine->RegisterInterface...
[Changed] Made use of built in angelscript internals to find whether the script class found implements ScriptObject
[Changed] Check whether the current module holds the class and not the entire engine
Renamed parameter & clarified comment.
Merge branch 'master' of https://github.com/urho3d/Urho3D
If DirectX SDK is not searched for or not found, DIRECT3D_LIBRARIES is not defined. Use hardcoded library names in that case. Closes #504.
New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation.
Engine: New WindowPositionX/Y init params. Sets initial window position prior to SetMode that creates the window.
Input: Notify Graphics subsystem about SDL window moved event.
E_WINDOWPOS and initial window position OGLGraphics implementation.
Use SDL_WINDOWPOS_UNDEFINED as the default window position to simplify code.
Added contributor credit.
Travis CI: API documentation update at 2014-10-28 10:29:07 UTC.
[ci package]
Do not include Urho's built-in kNet include dir if URHO3D_NETWORK is disabled.
Use the same condition to exclude kNet when using SDK installation.
Related to commit 867160628cd170f391c63912a2d7638c2ee13bbb
Always use FindDirect3D.cmake module on WIN32 when DirectX is used.
The module is enhanced so it works with both MSVC and MinGW compilers. On MinGW compiler the module does not actually attempt to search for DirectX SDK, instead it simply assumes that the headers and libraries for Direct3D are made available by the MinGW distribution.
For Travis CI - add CI builds for MinGW + URHO3D_OPENGL=0 combination.
These new CI builds will perform the build test on the DirectX code path which is currently not covered in any of our existing CI.
The CI builds should also improve the detection of any breakage caused by build script changes for MinGW compiler.