Started work on bounding boxes for AABB collision testing.
Attempted de-coupling of the bounding box algorithm into a seperate class. Started working on a skeleton.
Started working on stucture, as well as getting min/max coordinates in
world space
Integrated ray casting work manually after been through merge hell.
Finally ray casting integrated after much manual merge hell.
Changed functionality
Integrated bounding box changes with the Model class. The Model class now
constructs a BoundingBox object on instantiation
Dubious implementation. Working-ish.
Still weird issues on z axis of raycast
Raycasting works! can detect whether passed vector is facing triangle or not.
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into raycasting2

Conflicts:
	Source/main.cpp
loaded default scene for merge develop
Resolved merge issues with development.
Merged BoundingBox with Raycasing system.
Fixed issue where collision calculations would end prematurely. Collision detection now works with the default Alien scene.
Cleaned-up redundant files and made console output cleaner.
Merged changes in development to dev_texture.