(D3D) Create graphics context driver for D3D and move
state code over to it
(D3D9) Move more code to d3d9_pc context driver
(D3D) check_window - check if d3d_quit has been set to true, and if so,
set quit pointer value to true
(D3D) set_resize function bound to D3D context driver
(XDK 360) Clean up xdk360_fonts
(D3D) Split up D3D font code from D3D PC driver into separate font context file
(D3D9 PC) Go through font context driver now
(D3D9) Remove obsolete function d3d_font_msg now
Move sensor value reading to retro_sensor_interface
Change param for get_sensor_input
Bump up to 1.0.0.2
(Android) (Input) Get rid of unused variable warnings
(Android) Rewrite sensor functions slightly
Remove RETRO_DEVICE_SENSOR_ACCELROMETER.

Goes through other interface now.
Remove some references to accelerometer stuff.
Rename RETRO_DEVICE_ID_SENSOR* stuff.

It's no longer polled from input_state, so avoid confusion.
(XDK1) Fix build
(XDK1) Compile with HAVE_THREADS defined
(PS3) Don't support SET_AUDIO_CALLBACK right now for PS3
Add missing libxml2 check in griffin.c