Updated to Box2D 2.3.0
Added MotorJoint wrapper to new b2MotorJoint
Fixed DebugDraw module for correct work in Qt5
Corrected instalation rules for Qt5
Fixed RevoluteJoint (added localAnchorB, angular units changed to use degree)
Added example of using MotorJoint
Fixed RevoluteJoint (adjusted linear units to pixels), added OnInitialized event to World
Fixed PrismaticJoint (adjusted linear units to pixels), added anchor points properties
Added basic ability to scale fixtures
Fixed a fault caused to crash when Body is not direct child of World (for example, inside Repeater etc.)
Added an example for RevoluteJoint (cannon/)
Added fixtures example
Added wrapper for b2WeldJoint
Added WeldJoint use example
Added Edge and Chain shapes
Modified fixtures example
Added wrapper for b2PulleyJoint
Added pulley joint example
Added wrapper for FrictionJoint
Added FrictionJoint example