refactoring starting to make megarefactoring.
parse .atlas file
update texture importer
defined part of json data
deserialize part of json data
defined spine json data classes
created some nodes for skin in slots
built default pose for all skins
can switch between skins in editor
set default sprites from pose, doesn’t show unneeded things.
fixed serialization of some classes.
property drawer for skin slot attachment choosing
foldout in slot inspector
cache bone path
translate rotation smoothed animation
bone scale animation
changed structure on GO
changed structure
serialization issue fixed (lost arm after desearilisation)
slot property drawer