A lot of shit has happened! First of all I've been busy with job interviews and work tests and that sort of thing. Here's the usual rundown of new features:

* We now have an OBJ mesh + mat loader that sort of works. It's super slow, but I can load a multi-mesh + multi-texture model and render them properly.

* Added a new noise function in terrain noiser that generates a completely flat terrain... It's hopefully only temporary while I try to re-adapt the "Place things on the terrain" algorithm that used to be necessary for the grass.

* Added the last of the CGTextures vegetation textures and converted them to .dds format.

* You can now right click (Mouse 2) to toggle the drawing of the OS mouse cursor.

* Tweaked grass and water shaders as usual.