Starting to fix spritesheets

- Added .fla file with Monk animation
- Added a new Monk spritesheet with fixed boundaries
Fixed all Character's SpriteSheet

- Recreated Monk SpriteSheet.
- Recreated Mommy SpriteSheet.
- Recreated Dogman SpriteSheet.
- Recreated TorchThower SpriteSheet.
- Recreated Vampire SpriteSheet.
- Recreated Zomby SpriteSheet.
- Added to-do list to README file.
Citizen HUD buttons with functionality

- Added Piroman HUD button.
- Added Monk HUD button.
- Added Dogman HUD button.
- Added funtionality to place the corresponding citizen.
- Updated the README file.
HUD build cost label and Enemy rotation

- Fixed proper enemy rotation.
- Added build cost label on each Citizen HUD button.
- Updated the README file.
Two new levels and dimable HUD citizen buttons

- Added two new levels.
- HUD citizen buttons now dim when there's no money to spend on them.
- Updated the README file.
Current wave HUD text

- Added text for displying the current wave.
- Fixed crash where restaring any level.
- Updated README file.
Added depth sorting for sprites

- Added depth sort mechanism base on Bubble Sort algorithm.
- Updated README file.
Better memory management

- Improved memory management
Multiple resolution

- Fixed multiple resolution issue.
- Updated the README file with images of the game in Android.
Proyectile Sprites and Life bars

- Now each proyectile type has its own sprites.
- Enemies have a life bar.
- Updated the README file.
Sound effects

- Added Monk attack sound effect.
- Added Dogman attack sound effect.
- Added Piroman attack sound effect.
- Added Zomby death sound effect.
- Added Mummy death sound effect.
- Added Vampire death sound effect.
- Updated the README file.
Credits aligment

- Fixed credits proper aligment.
Release 0.1 Apha