Add animation controller and animations.
Add runner 'Dan' and create prefab.
Add `alive` property to enemies and coins and sync state/display.
Disable import scaling.
Ignore animation materials.
Use animator states to control runner behavior.

Config values tweaked for gameplay and animations.
Move materials ignore to new file and add ignore for material meta files
Sync animation states over network.
Merge pull request #20, branch 'integration-animation'
Add config variable to toggle use of the egg.
Basic egg holding and throw/catch functionality.
Integrate egg with animation system.
Use runner instances instead of IDs.
Add linear egg transition between holder and target.
Disable use of egg.
Merge pull request #21, branch 'egg-throw'
Add commander model and animation controller.
Add enums for sign and enemy types.
Add beetle enemy model and animation controller.
Fix blurry textures.