LevelLoader.h/cpp: Fixed base64 decode function
Ground.h/cpp: fixed vertex array creation
GameLogic.h/cpp: this class will work with game logic and so on
image/*: changed image, so now every tile is 32x32
Game.h/cpp: load and display test level
GameObject.h: changed ga,e object type name
LiveObject.h/cpp:class for objects which have hp(hero/enemis)
HeroObjecy.h/cpp: HERO!!!!
MainMenu.cpp: start game!
Test level