Do w_mask flags |= NODROP here, honk.
Op 26-mrt.-2014 00:40 schreef "Anonus" <notifications@github.com>:

> In code/game/jobs/job/civilian_chaplain.dm:
>
> > +	var/global/list/biblenames =		list("Bible", "Koran", "Scrapbook", "Burning Bible", "Clown Bible", "Banana Bible", "Creeper Bible", "White Bible", "Holy Light", "The God Delusion", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "Melted Bible", "Necronomicon")
> > +
> > +	//Bible iconstates
> > +	var/global/list/biblestates =		list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon")
> > +
> > +	//Bible itemstates
> > +	var/global/list/bibleitemstates =	list("bible", "koran", "scrapbook", "bible", "bible", "bible", "syringe_kit", "syringe_kit", "syringe_kit", "syringe_kit", "syringe_kit", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon")
> > +
> > +	proc/setupbiblespecifics(var/obj/item/weapon/storage/bible/B, var/mob/living/carbon/human/H)
> > +		switch(B.icon_state)
> > +			if("honk1","honk2")
> > +				new /obj/item/weapon/grown/bananapeel(B)
> > +				new /obj/item/weapon/grown/bananapeel(B)
> > +
> > +				if(B.icon_state == "honk1")
> > +					H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
>
> Honk.
>
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