created babylon.followCamera. A camera that smoothly follows a mesh using easing.
Merge remote-tracking branch 'origin/master'
Fixing a bug with quaternion animations
Bug fix  

Fixed a bug removing the last mesh of the scene graph if this mesh is already disposed.
This bug can be reproduced here : http://www.babylonjs.com/playground/#20DP3L
Merge pull request #251 from Temechon/patch-10

Bug fix
refactored freeCamera and followCamera to subclass targetCamera
fixed some typos

Found some typos to do with physics settings that are causing the exporter to fail when trying to export scene that uses physics settings
Merge pull request #252 from Remwrath/patch-1

fixed some typos
Merge pull request #249 from jumpkick-studios/master

Smooth Follow Camera
Adding outlineRender file
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
New mesh.renderOutline feature
Update babylon.followCamera.ts
Update babylon.followCamera.js
Merge pull request #255 from jumpkick-studios/master

Fixes bug with radians calculation.
New "Export only current layer" added to blender exporter
Adding Export only selected to 3ds max exporter
Update readme.md
#256 add missing targetCamera to gulp
Merge pull request #257 from abeven/master

#256 add missing targetCamera to gulp