Basic for stencil shadow volumes.
Fixed a bug in Text.
Updated StateManager.
Updated ECS.
Small update to ECS.
Added input system.
Update ToDo
Updated ToDo.
Moved output to FBO.
Started edge finding.
Added a more complex model.
...
Back to simpler model...
Need to find out how to smooth edges.
Updated cfgFile.
FXAA now works, will optimize and add a handle now.
Finished FXAA.
Merge remote-tracking branch 'origin/AA'
Added docu.
Updated cfgFile.
Merge remote-tracking branch 'origin/master' into shadow

Conflicts:
	src/states/Playing.cpp
	src/states/Playing.h

Set up test environment, starting with shadow mapping (then stencil
shadows).