- Cats now idle in four directions
  - Vain attempt to make cat play attack animations in four directions. Animation names are not consistent, but after making it work it turns out the sideways animations don't loop nicely anyway.
  - Carpets have been added. These are placed as furniture, but internally they have a different tiletype (Decoration) that nothing else interacts with.
 - paths now disappear upon win/lose
 - Neighboring tile check for path input has been redone/refactored. Diagonal lines shouldn't happen anymore now.
 - Trap resetting has been disabled. Can be re-enabled easily.
 - GUI Prefab had alterations in Egypt. Game exit button was missing! Fixed.
 - ZOffset was added to furniture
 - Vacuum cleaner trap was completely refactored. Now also attracts cookies!