more rigorous netcode

BAD GOLF 2!
Level Loading, Config File and Menu Functionallity

* Changes to clickable script:

Commented Update Section ( To be Uncommented if
Input.simulateMouseWithTouches doesn't allow touch to call mouse events
).

When mouse is over avaible options will turn text color red.

When mouse is no longer over the text will change color back to white.

* Changes to GameControl script:

Changed Application.LoadLevelAdditive to make it load from selected
menu level.

Commented Update Section as it wasn't doing anything.

* Changed intro object and object that holds current level text to
allow:

Added Tag "Intro" to intro object

Added Tag "LevelID" to current level object

changed the name of current level object to levelID

* Created script Config to allow load of files:

Write basic config xml as start

Function to load levels

* Created script LevelSelect to allow level selection on menu:

Loads level names from Config.cs

Added to change level select on arrow key input

*Changes to config.cs & gamecontrol.cs:

Allow levels to be loaded on the path specified on the config.xml, but
it will only work after the second time that it is ran if you change the
default path. (unity free limitation)
Forgotten Changes

xD
Test Course Update

Updated for scale, the old one can be deleted.
Merge pull request #53 from Goldenheaven/master

Level Loading, Config File and Menu Functionallity [Final One]
Merge pull request #54 from ChrAfonso/master

New updated Brad head. Shape keys not yet imported
Merge pull request #55 from fatmandu/master

Test Course Update
bunch of materials and metas from the course changes
Conditional UnityEditor Code

:S
Revert "Conditional UnityEditor Code"

This reverts commit 579d125ea688d877054a34ea88a82e41fbce5a0f.
Conditional UnityEditor Code
Merge pull request #56 from Goldenheaven/master

Conditional UnityEditor Code
merge push
Merge branch 'master' into bobDev
HL5, now with G button

BAD GOLF 2!
Merge pull request #57 from Double-Fine-Game-Club/bobDev

Bob dev
Updated Brad head with working 'happy' blend shape. Face texture and geo still need work.