Fixed battery overrides not working due an issue in UE-Core
Worked on EulerServo
Increase laser sentry range(20>55), cooldown(20>70)
Increase crossbow sentry reload from 40t to 60t
Updated all missiles to use advanced missile load, bug are expected
Fixed start up crash loading explosives
Fixed an issue loading Conventional missile model
Removed old missile model.class files
Fixed missile item inventory renderer translations
Fixed Missile render and missile table render
Fixed potion index mishap, Explosion thread crashes with various fixes reguarding Vector3 > IVector3
Created a reinforced chest for later use
Changed threads to use VectorWorld instead of world & Vector3
Forgot to change call to worldobj in blast.class files
Translated a few vars in thread class
Improved/Changed large explosion thread to respect block hardness
Fixed a minor derp causing large explosives to not break blocks
Removed alarm audio from Nuclear bomb
Changed packages names, renamed Missile -> Ex and MissileBase -> Missile
Added some overloads to Blast.class