Added new callbacks: OnPlayerSAMPPConnect and OnPlayerSAMPPJoin
Fixed an issue where the client would reconnect after SA-MP disconnects normally
Added a unix timestamp to the SA-MP+ console messages
Moved SA-MP+ initialization to actual OnWorldCreate
Moved GetGameVersion to CGame
Merge remote-tracking branch 'upstream/master'

Conflicts:
	Client/Game/CGame.cpp
	Client/Game/CGame.h
	Output/Client/Release/sampp.dll
	Output/Server/Release/sampp.lib
	Output/Server/sampp.dll
	Output/Server/sampp.inc
	SAMPP.v12.suo