- changing temp band texture to use point filtering for pixel perfect goodness
- adding in an animation strip class to manage frames for a material
Merge branch 'master' of github.com:TheVirtualBoys/TOJam9
- creating a new field material and object to display the background
- updating some properties on the main camera so that it's pixel perfect at 320x240
Merge branch 'master' of github.com:TheVirtualBoys/TOJam9
- fixing the field psd and materials so the image quality shows up properly and so that the image is material has the proper scaling factors
- fixing the camera a bit more so things look more pixel perfect
- adding some temp quads and flat colours to distinguish each as a separate character
- creating a GroupProxy object that will proxy it's position and an animated proxy position for 3 sub characters. This allows easy animated movement for different types of movements that can be reused.
- setting up a temp basic animation that moves the children of the ForwardProxy object forward and also back and forth a bit.