I18N: Update Swedish translation (patch #1607)
I18N: Update Russian translation (patch #1606)
I18N: Updated Polish translation.
I18N: Regenerate the translations data file
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig

Many Thanks to Ben Castricum for the original patch
PRINCE: O_INITDIALOG() update
PRINCE: dialogDat loading
PRINCE: O_SETSTRING(), O_INITDIALOG() update
PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), O_INITDIALOG(), O_SHOWDIALOGBOX() update
PRINCE: O_ENABLEDIALOGOPT(), O_DISABLEDIALOGOPT() update. O_CHECKBACKANIMFRAME(), O_BACKANIMUPDATEOFF(), dialogLMB() fix
PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), O_CLSTEXT(), O_ADDINV(), O_ADDINVQUIET, O_REMINV(), O_SWAPINVENTORY(), O_CLEARINVENTORY(), O_OPENINVENTORY
VOYEUR: Fix double apartment enter animation when loading save from launcher
VOYEUR: Fix crash when playing video #42
PRINCE: O_SETFRAME, O_CHECKINV, O_GETANIMDATA, O_SETBACKFRAME, O_GETRND. O_GETBACKANIMDATA fix
SYMBIAN: Added Fedor to credits in mmp.in, updated (c) years, updated include paths.
CGE2: Add, implement and use saveHeroPos().
CGE2: Heavily rework memory management of Sprites.

Hopefully it will solve a bunch of memory leak problems.
Now Spare is a central container, which stores pointers to every Sprite currently used by the engine.
Because of that, there's no more need for Queue's clear().
In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way.
CGE2: Silence warning.
CGE2: Partially working save/load system.

There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
CGE2: Remove unnecessary parameter from Spare::sync().